# HG changeset patch
# User Mychaela Falconia <falcon@freecalypso.org>
# Date 1616975516 0
# Node ID a963d8cd8682cdd2c6f42222d871a1f5c2aeb8f8
# Parent  86375353219d63829a98f5e898ccf68a1bd97c5c
bwsplash/README: additional notes

diff -r 86375353219d -r a963d8cd8682 bwsplash/README
--- a/bwsplash/README	Sun Mar 28 22:34:49 2021 +0000
+++ b/bwsplash/README	Sun Mar 28 23:51:56 2021 +0000
@@ -15,4 +15,14 @@
 The current version of our minimal-effort splash screen is 80x30 pixels, to be
 centered in the middle of the 96x64 pixel LCD.  The bitmap drawing is given in
 bwsplash.pbm, which is a Plain PBM file, making the pixel image directly
-viewable and editable in vi.
+viewable and editable in vi.  The tools in this directory compile it into hex
+bytes for inclusion in C source, and the finished artifact goes into
+src/ui/bmi/mmiIcons.c, fc_splash_screen_smallbw[] char array.  The coordinates
+for positioning this bitmap within the full 96x64 pixel framebuffer are given
+in src/ui/bmi/mmiResources.h - look for WELCOME_ANI_POS_X and WELCOME_ANI_POS_Y
+definitions.
+
+The present splash screen is strictly a minimal-effort job with absolutely no
+quality claims of any kind.  If someone is more graphically talented than I am,
+or has more time to invest into drawing a prettier splash screen, suggestions
+for improvement are always welcome.