diff src/cs/services/audio/audio_melody_E1.c @ 0:92470e5d0b9e

src: partial import from FC Selenite
author Mychaela Falconia <falcon@freecalypso.org>
date Fri, 15 May 2020 01:28:16 +0000
parents
children
line wrap: on
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/cs/services/audio/audio_melody_E1.c	Fri May 15 01:28:16 2020 +0000
@@ -0,0 +1,1289 @@
+/****************************************************************************/
+/*                                                                          */
+/*  File Name:  audio_melody_E1.c                                           */
+/*                                                                          */
+/*  Purpose:  This file contains all the functions used to manage the       */
+/*            melody_E1.                                                    */
+/*                                                                          */
+/*  Version   0.1                                                           */
+/*                                                                          */
+/*  Date        Modification                                                */
+/*  ------------------------------------                                    */
+/*  18 May 2001 Create                                                      */
+/*                                                                          */
+/*  Author                                                                  */
+/*     Francois Mazard - Stephanie Gerthoux                                 */
+/*                                                                          */
+/* (C) Copyright 2001 by Texas Instruments Incorporated, All Rights Reserved*/
+/****************************************************************************/
+
+#include "rv/rv_defined_swe.h"
+#ifdef RVM_AUDIO_MAIN_SWE
+  #ifndef _WINDOWS
+    #include "config/swconfig.cfg"
+    #include "config/sys.cfg"
+    #include "config/chipset.cfg"
+  #endif
+
+  /* include the usefull L1 header */
+  #include "l1_confg.h"
+
+  #if (MELODY_E1)
+  #include "rv/rv_general.h"
+  #include "rvm/rvm_gen.h"
+  #include "audio/audio_features_i.h"
+  #include "audio/audio_ffs_i.h"
+  #include "audio/audio_api.h"
+  #include "audio/audio_structs_i.h"
+  #include "audio/audio_var_i.h"
+  #include "audio/audio_messages_i.h"
+  #include "rvf/rvf_target.h"
+  #include "audio/audio_const_i.h"
+  #include "audio/audio_error_hdlr_i.h"
+
+  /* include the usefull L1 header */
+  #define BOOL_FLAG
+  #define CHAR_FLAG
+  #include "l1_types.h"
+  #include "l1audio_cust.h"
+  #include "l1audio_msgty.h"
+  #include "l1audio_signa.h"
+
+  #include <string.h>
+
+  /********************************************************************************/
+  /*                                                                              */
+  /*    Function Name:   audio_melody_E1_send_status                              */
+  /*                                                                              */
+  /*    Purpose:  This function sends the melody_E1 status to the entity.         */
+  /*                                                                              */
+  /*    Input Parameters:                                                         */
+  /*        status,                                                               */
+  /*        return path                                                           */
+  /*                                                                              */
+  /*    Output Parameters:                                                        */
+  /*        None.                                                                 */
+  /*                                                                              */
+  /*    Note:                                                                     */
+  /*        None.                                                                 */
+  /*                                                                              */
+  /*    Revision History:                                                         */
+  /*        None.                                                                 */
+  /*                                                                              */
+  /********************************************************************************/
+  void audio_melody_E1_send_status (T_AUDIO_RET status, T_RV_RETURN return_path)
+  {
+    void *p_send_message = NULL;
+    T_RVF_MB_STATUS mb_status = RVF_RED;
+
+    while (mb_status == RVF_RED)
+    {
+      /* allocate the message buffer */
+      mb_status = rvf_get_buf (p_audio_gbl_var->mb_external,
+                               sizeof (T_AUDIO_MELODY_E1_STATUS),
+                               (T_RVF_BUFFER **) (&p_send_message));
+
+      /* If insufficient resources, then report a memory error and abort.               */
+      /* and wait until more ressource is given */
+      if (mb_status == RVF_RED)
+      {
+        audio_melody_E1_error_trace(AUDIO_ENTITY_NO_MEMORY);
+        rvf_delay(RVF_MS_TO_TICKS(1000));
+      }
+    }
+    /*fill the header of the message */
+    ((T_AUDIO_MELODY_E1_STATUS *)(p_send_message))->os_hdr.msg_id = AUDIO_MELODY_E1_STATUS_MSG;
+
+    /* fill the status parameters */
+    ((T_AUDIO_MELODY_E1_STATUS *)(p_send_message))->status = status;
+
+    if (return_path.callback_func == NULL)
+    {
+      /* send the message to the entity */
+      rvf_send_msg (return_path.addr_id,
+                    p_send_message);
+    }
+    else
+    {
+      /* call the callback function */
+      (*return_path.callback_func)((void *)(p_send_message));
+      rvf_free_buf((T_RVF_BUFFER *)p_send_message);
+
+    }
+  }
+
+  /********************************************************************************/
+  /*                                                                              */
+  /*    Function Name:   audio_melody_E1_message_switch                           */
+  /*                                                                              */
+  /*    Purpose:  Manage the message supply between the melody manage 1 and       */
+  /*              manager 0                                                       */
+  /*                                                                              */
+  /*    Input Parameters:                                                         */
+  /*        start or stop message from the melody E1 features                     */
+  /*                                                                              */
+  /*    Output Parameters:                                                        */
+  /*        index of the manager                                                  */
+  /*                                                                              */
+  /*    Note:                                                                     */
+  /*        None.                                                                 */
+  /*                                                                              */
+  /*    Revision History:                                                         */
+  /*        None.                                                                 */
+  /*                                                                              */
+  /********************************************************************************/
+  UINT8 audio_melody_E1_message_switch (T_RV_HDR *p_message)
+  {
+    switch (p_message->msg_id)
+    {
+      case AUDIO_MELODY_E1_START_REQ:
+      {
+        /* Check if the melody E1 number 0 isn't started */
+        if (p_audio_gbl_var->melody_E1_0.state == AUDIO_MELODY_E1_IDLE)
+        {
+          /* Save the mode of the melody */
+          p_audio_gbl_var->melody_E1_mode =
+            ((T_AUDIO_MELODY_E1_START *)p_message)->melody_E1_parameter.melody_mode;
+          return(AUDIO_MELODY_E1_0);
+        }
+        /* Check if the melody E1 number 1 isn't started and if the current mode is game mode */
+        if ( (p_audio_gbl_var->melody_E1_1.state == AUDIO_MELODY_E1_IDLE) &&
+             (p_audio_gbl_var->melody_E1_mode == AUDIO_MELODY_GAME_MODE) )
+        {
+          return(AUDIO_MELODY_E1_1);
+        }
+
+        /* This start command is an error  */
+        /* error due to a wrong melody mode */
+        if ( (p_audio_gbl_var->melody_E1_1.state == AUDIO_MELODY_E1_IDLE) &&
+             (p_audio_gbl_var->melody_E1_mode == AUDIO_MELODY_NORMAL_MODE) )
+        {
+          /* Close the FFS file previously open by the audio start API*/
+          #ifndef _WINDOWS
+            if ( ffs_close(((T_AUDIO_MELODY_E1_START *)(p_message))->audio_ffs_fd) != EFFS_OK )
+            {
+              audio_melody_E1_error_trace(AUDIO_ENTITY_FILE_NO_CLOSE);
+            }
+          #endif
+          audio_melody_E1_send_status (AUDIO_MODE_ERROR, ((T_AUDIO_MELODY_E1_START *)(p_message))->return_path);
+          audio_melody_E1_error_trace(AUDIO_ERROR_MODE);
+          p_audio_gbl_var->message_processed = TRUE;
+          return(AUDIO_MELODY_E1_NONE);
+        }
+
+        /* error due to a wrong start */
+        /* Close the FFS file previously open by the audio start API*/
+        #ifndef _WINDOWS
+          if ( ffs_close(((T_AUDIO_MELODY_E1_START *)(p_message))->audio_ffs_fd) != EFFS_OK )
+          {
+            audio_melody_E1_error_trace(AUDIO_ENTITY_FILE_NO_CLOSE);
+          }
+        #endif
+        audio_melody_E1_send_status (AUDIO_ERROR, ((T_AUDIO_MELODY_E1_START *)(p_message))->return_path);
+        audio_melody_E1_error_trace(AUDIO_ERROR_START_EVENT);
+        p_audio_gbl_var->message_processed = TRUE;
+        return(AUDIO_MELODY_E1_NONE);
+      }
+
+      case AUDIO_MELODY_E1_STOP_REQ:
+      {
+        /* Check if the melody E1 number 0 is running and if the stop command and */
+        /* the manager 0 talk about the same melody name */
+        if ( (p_audio_gbl_var->melody_E1_0.state != AUDIO_MELODY_E1_IDLE) &&
+             (strcmp(p_audio_gbl_var->melody_E1_0.melody_name,
+                  ((T_AUDIO_MELODY_E1_STOP*)p_message)->melody_name) == 0) )
+        {
+          return(AUDIO_MELODY_E1_0);
+        }
+        /* Check if the melody E1 number 1 is running and if the stop command and */
+        /* the manager 1 talk about the same melody name */
+        if ( (p_audio_gbl_var->melody_E1_1.state != AUDIO_MELODY_E1_IDLE) &&
+             (strcmp(p_audio_gbl_var->melody_E1_1.melody_name,
+                  ((T_AUDIO_MELODY_E1_STOP*)p_message)->melody_name) == 0) )
+        {
+          return(AUDIO_MELODY_E1_1);
+        }
+
+        /* the stop command isn't apply to a melody E1, it's an error */
+        /* event error - send an error message*/
+        audio_melody_E1_send_status (AUDIO_ERROR, ((T_AUDIO_MELODY_E1_STOP *)(p_message))->return_path);
+        audio_melody_E1_error_trace(AUDIO_ERROR_STOP_EVENT);
+        p_audio_gbl_var->message_processed = TRUE;
+        return(AUDIO_MELODY_E1_NONE);
+      }
+
+      case AUDIO_FFS_INIT_DONE:
+      {
+        /* The FFS message is from the melody E1 manager 0 */
+        if ( ((T_AUDIO_FFS_INIT *)p_message)->session_id == AUDIO_FFS_SESSION_MELODY_E1_0 )
+        {
+          return(AUDIO_MELODY_E1_0);
+        }
+        /* The FFS message is from the melody E1 manager 1 */
+        if ( ((T_AUDIO_FFS_INIT *)p_message)->session_id == AUDIO_FFS_SESSION_MELODY_E1_1 )
+        {
+          return(AUDIO_MELODY_E1_1);
+        }
+        return(AUDIO_MELODY_E1_NONE);
+      }
+
+      case AUDIO_FFS_STOP_CON:
+      {
+        /* The FFS message is from the melody E1 manager 0 */
+        if ( ((T_AUDIO_FFS_STOP_REQ *)p_message)->session_id == AUDIO_FFS_SESSION_MELODY_E1_0 )
+        {
+          return(AUDIO_MELODY_E1_0);
+        }
+        /* The FFS message is from the melody E1 manager 1 */
+        if ( ((T_AUDIO_FFS_STOP_REQ *)p_message)->session_id == AUDIO_FFS_SESSION_MELODY_E1_1 )
+        {
+          return(AUDIO_MELODY_E1_1);
+        }
+       return(AUDIO_MELODY_E1_NONE);
+      }
+
+      case MMI_MELODY0_START_CON:
+      case MMI_MELODY0_STOP_CON:
+      {
+        return(AUDIO_MELODY_E1_0);
+      }
+
+      case MMI_MELODY1_START_CON:
+      case MMI_MELODY1_STOP_CON:
+      {
+        return(AUDIO_MELODY_E1_1);
+      }
+
+      default:
+      {
+        return(AUDIO_MELODY_E1_NONE);
+        break;
+      }
+
+    } /* switch */
+  }
+  /********************************************************************************/
+  /*                                                                              */
+  /*    Function Name:   audio_melody_convert_parameter                           */
+  /*                                                                              */
+  /*    Purpose:  Convert the melody parameters from the entity to the l1         */
+  /*              parameters                                                      */
+  /*                                                                              */
+  /*    Input Parameters:                                                         */
+  /*        session_id of the melody                                              */
+  /*        id of the melody                                                      */
+  /*                                                                              */
+  /*    Output Parameters:                                                        */
+  /*        layer 1  melody message                                               */
+  /*                                                                              */
+  /*    Note:                                                                     */
+  /*        None.                                                                 */
+  /*                                                                              */
+  /*    Revision History:                                                         */
+  /*        None.                                                                 */
+  /*                                                                              */
+  /********************************************************************************/
+  void audio_melody_e1_convert_parameter(UINT8 channel_id, T_MMI_MELODY_REQ *l1_parameter, UINT8 melody_id)
+  {
+    if (melody_id == 0)
+    {
+      if (p_audio_gbl_var->melody_E1_mode == AUDIO_MELODY_GAME_MODE)
+      {
+        /* oscillators 0, 1, 2, 3 are used for the melody 0 in game mode */
+        l1_parameter->oscillator_used_bitmap = 0x0F;
+      }
+      else
+      {
+        /* oscillators 0, 1, 2, 3, 4, 5, 6, 7 are used for the melody 0 in normal mode */
+        l1_parameter->oscillator_used_bitmap = 0xFF;
+      }
+
+      /* loopback mode */
+      l1_parameter->loopback =
+        p_audio_gbl_var->melody_E1_0.loopback;
+    }
+    else
+    {
+      /* oscillators 4, 5, 6, 7 are used for the melody 0 */
+      l1_parameter->oscillator_used_bitmap = 0xF0;
+
+      /* loopback mode */
+      l1_parameter->loopback =
+        p_audio_gbl_var->melody_E1_0.loopback;
+
+    }
+    l1_parameter->session_id = channel_id;
+  }
+
+  /********************************************************************************/
+  /*                                                                              */
+  /*    Function Name:   audio_melody_e1_manager_0                                */
+  /*                                                                              */
+  /*    Purpose:  This function is called to manage a melody E1 format number 0.  */
+  /*                                                                              */
+  /*    Input Parameters:                                                         */
+  /*        Message to the audo entity                                            */
+  /*                                                                              */
+  /*    Output Parameters:                                                        */
+  /*        None.                                                                 */
+  /*                                                                              */
+  /*    Note:                                                                     */
+  /*        None.                                                                 */
+  /*                                                                              */
+  /*    Revision History:                                                         */
+  /*        None.                                                                 */
+  /*                                                                              */
+  /********************************************************************************/
+  void audio_melody_E1_manager_0 (T_RV_HDR *p_message)
+  {
+    /* Declare local variables.                                                   */
+    void *p_send_message;
+    UINT8 i;
+    T_RVF_MB_STATUS mb_status;
+
+    /**************** audio_melody_e1_manager function begins *********************/
+
+    switch(p_audio_gbl_var->melody_E1_0.state)
+    {
+      case AUDIO_MELODY_E1_IDLE:
+        {
+          switch(p_message->msg_id)
+          {
+             case AUDIO_MELODY_E1_START_REQ:
+              {
+                /* save the task id of the entity */
+                p_audio_gbl_var->melody_E1_0.task_id = p_message->src_addr_id;
+
+                /* save the return path */
+                p_audio_gbl_var->melody_E1_0.return_path.callback_func =
+                  ((T_AUDIO_MELODY_E1_START*)(p_message))->return_path.callback_func;
+                p_audio_gbl_var->melody_E1_0.return_path.addr_id   =
+                  ((T_AUDIO_MELODY_E1_START*)(p_message))->return_path.addr_id;
+
+                for (i=0; i<AUDIO_PATH_NAME_MAX_SIZE; i++)
+                {
+                  p_audio_gbl_var->melody_E1_0.melody_name[i] =
+                    ((T_AUDIO_MELODY_E1_START*)(p_message))->melody_E1_parameter.melody_name[i];
+                }
+
+                p_audio_gbl_var->melody_E1_0.loopback =
+                  ((T_AUDIO_MELODY_E1_START*)(p_message))->melody_E1_parameter.loopback;
+
+                /* Send the Start message to the FFS */
+                /* allocate the message buffer */
+                mb_status = rvf_get_buf (p_audio_gbl_var->mb_internal,
+                                         sizeof (T_AUDIO_FFS_FLASH_2_RAM_START),
+                                         (T_RVF_BUFFER **) (&p_send_message));
+
+                /* If insufficient resources, then report a memory error and abort.               */
+                if (mb_status == RVF_RED)
+                {
+                  audio_melody_E1_error_trace(AUDIO_ENTITY_NO_MEMORY);
+                }
+
+                /* fill the header of the message */
+                ((T_AUDIO_FFS_FLASH_2_RAM_START *)(p_send_message))->os_hdr.msg_id = AUDIO_FFS_FLASH_2_RAM_START_REQ;
+
+                /* fill the parameters */
+                ((T_AUDIO_FFS_FLASH_2_RAM_START *)(p_send_message))->audio_ffs_fd =
+                  ((T_AUDIO_MELODY_E1_START*)(p_message))->audio_ffs_fd;
+                ((T_AUDIO_FFS_FLASH_2_RAM_START *)(p_send_message))->initial_size = AUDIO_MELODY_E1_SIZE;
+                ((T_AUDIO_FFS_FLASH_2_RAM_START *)(p_send_message))->loop =
+                  ((T_AUDIO_MELODY_E1_START*)(p_message))->melody_E1_parameter.loopback;
+
+                ((T_AUDIO_FFS_FLASH_2_RAM_START *)(p_send_message))->session_id = AUDIO_FFS_SESSION_MELODY_E1_0;
+
+                /* send the message to the entity */
+                rvf_send_msg (p_audio_gbl_var->audio_ffs_addrId,
+                                p_send_message);
+
+                /* change to the state AUDIO_MELODY_E1_WAIT_INIT_FFS */
+                p_audio_gbl_var->melody_E1_0.state = AUDIO_MELODY_E1_WAIT_INIT_FFS;
+                break;
+               }
+          }
+        break;
+        } /* case AUDIO_MELODY_E1_IDLE */
+
+      case AUDIO_MELODY_E1_WAIT_INIT_FFS:
+        {
+          switch(p_message->msg_id)
+          {
+             case AUDIO_FFS_INIT_DONE:
+              {
+                /* send the start melody message to the L1 */
+                /* allocate the buffer for the message to the L1 */
+                p_send_message = audio_allocate_l1_message(sizeof(T_MMI_MELODY_REQ));
+
+                if ( p_send_message != NULL)
+                {
+                  /* Convert the entity parameters to the audio L1 parameters */
+                  audio_melody_e1_convert_parameter(((T_AUDIO_FFS_INIT *)(p_message))->channel_id,
+                                                    ((T_MMI_MELODY_REQ *)(p_send_message)),
+                                                    AUDIO_MELODY_E1_0);
+
+                  /* send the start command to the audio L1 */
+                  audio_send_l1_message(MMI_MELODY0_START_REQ, p_send_message);
+                }
+
+                /* change to the state AUDIO_MELODY_E1_WAIT_START_CONFIRMATION */
+                p_audio_gbl_var->melody_E1_0.state = AUDIO_MELODY_E1_WAIT_START_CON;
+                break;
+             }
+             case AUDIO_MELODY_E1_STOP_REQ:
+              {
+                /*.Before stopping this task, control that            */
+                /* stop task id caller =Melody task id                */
+                   if ( p_audio_gbl_var->melody_E1_0.task_id == p_message->src_addr_id)
+                   {
+                      /* change to the state AUDIO_MELODY_E1_WAIT_INIT_DONE */
+                      p_audio_gbl_var->melody_E1_0.state = AUDIO_MELODY_E1_WAIT_INIT_DONE;
+                   }
+                   else
+                   {
+                     /* A stop request from an other task is sent during a start connection */
+                     /* event error - send an error message  */
+                     audio_melody_E1_send_status (AUDIO_ERROR,((T_AUDIO_MELODY_E1_STOP *)(p_message))->return_path);
+                     audio_melody_E1_error_trace(AUDIO_ERROR_STOP_EVENT);
+                   }
+                break;
+              } /* case AUDIO_MELODY_E1_STOP_REQ */
+
+             case AUDIO_MELODY_E1_START_REQ:
+              {
+                  /* event error - send an error message*/
+                  /* Close the FFS file previously open by the audio start API*/
+                  #ifndef _WINDOWS
+                    if ( ffs_close(((T_AUDIO_MELODY_E1_START *)(p_message))->audio_ffs_fd) != EFFS_OK )
+                    {
+                      audio_melody_E1_error_trace(AUDIO_ENTITY_FILE_NO_CLOSE);
+                    }
+                  #endif
+                  audio_melody_E1_send_status (AUDIO_ERROR, ((T_AUDIO_MELODY_E1_START *)(p_message))->return_path);
+                  audio_melody_E1_error_trace(AUDIO_ERROR_START_EVENT);
+                break;
+              }
+          }
+        break;
+        } /* case AUDIO_MELODY_E1_WAIT_INIT_FFS */
+
+      case AUDIO_MELODY_E1_WAIT_INIT_DONE:
+        {
+          switch(p_message->msg_id)
+          {
+             case AUDIO_FFS_INIT_DONE:
+              {
+                /* Send FFS stop command */
+                /* allocate the message buffer */
+                mb_status = rvf_get_buf (p_audio_gbl_var->mb_internal,
+                                         sizeof (T_AUDIO_FFS_STOP_REQ),
+                                         (T_RVF_BUFFER **) (&p_send_message));
+
+                /* If insufficient resources, then report a memory error and abort.               */
+                if (mb_status == RVF_RED)
+                {
+                  audio_melody_E1_error_trace(AUDIO_ENTITY_NO_MEMORY);
+                }
+
+                /* fill the header of the message */
+                ((T_AUDIO_FFS_STOP_REQ *)(p_send_message))->os_hdr.msg_id = AUDIO_FFS_STOP_REQ;
+
+                /* fill the parameter */
+                ((T_AUDIO_FFS_STOP_REQ *)(p_send_message))->session_id = AUDIO_FFS_SESSION_MELODY_E1_0;
+
+                /* send the message to the entity */
+                rvf_send_msg (p_audio_gbl_var->audio_ffs_addrId,
+                                p_send_message);
+
+                /* change to the state AUDIO_MELODY_E1_WAIT_STOP_FFS */
+                p_audio_gbl_var->melody_E1_0.state = AUDIO_MELODY_E1_WAIT_STOP_FFS;
+              break;
+              }
+             case AUDIO_MELODY_E1_STOP_REQ:
+              {
+                /* stop event error - send an error message  */
+                audio_melody_E1_send_status (AUDIO_ERROR,((T_AUDIO_MELODY_E1_STOP *)(p_message))->return_path);
+                audio_melody_E1_error_trace(AUDIO_ERROR_STOP_EVENT);
+                break;
+              } /* case AUDIO_MELODY_E1_STOP_REQ */
+
+              case AUDIO_MELODY_E1_START_REQ:
+              {
+                  /* event error - send an error message*/
+                  /* Close the FFS file previously open by the audio start API*/
+                  #ifndef _WINDOWS
+                    if ( ffs_close(((T_AUDIO_MELODY_E1_START *)(p_message))->audio_ffs_fd) != EFFS_OK )
+                    {
+                      audio_melody_E1_error_trace(AUDIO_ENTITY_FILE_NO_CLOSE);
+                    }
+                  #endif
+                  audio_melody_E1_send_status (AUDIO_ERROR, ((T_AUDIO_MELODY_E1_START *)(p_message))->return_path);
+                  audio_melody_E1_error_trace(AUDIO_ERROR_START_EVENT);
+                break;
+              }
+           }
+        break;
+        } /* case AUDIO_MELODY_E1_WAIT_INIT_DONE*/
+
+      case AUDIO_MELODY_E1_WAIT_START_CON:
+        {
+          switch(p_message->msg_id)
+          {
+             case MMI_MELODY0_START_CON:
+              {
+                /* change to the state AUDIO_MELODY_E1_WAIT_STOP_COMMAND */
+                p_audio_gbl_var->melody_E1_0.state = AUDIO_MELODY_E1_WAIT_STOP_COMMAND;
+                break;
+              }
+
+             case AUDIO_MELODY_E1_STOP_REQ:
+              {
+                /*.Before stopping this task, control that            */
+                /* stop task id caller =Melody task id                */
+                   if ( p_audio_gbl_var->melody_E1_0.task_id == p_message->src_addr_id)
+                   {
+                      /* change to the state AUDIO_MELODY_E1_WAIT_STOP_CONFIRMATION */
+                      p_audio_gbl_var->melody_E1_0.state = AUDIO_MELODY_E1_WAIT_START_CON_TO_STOP;
+                   }
+                   else
+                   {
+                     /* A stop request from an other task is sent during a start connection */
+                     /* event error - send an error message  */
+                     audio_melody_E1_send_status (AUDIO_ERROR,((T_AUDIO_MELODY_E1_STOP *)(p_message))->return_path);
+                     audio_melody_E1_error_trace(AUDIO_ERROR_STOP_EVENT);
+                   }
+                break;
+              } /* case AUDIO_MELODY_E1_STOP_REQ */
+
+             case AUDIO_MELODY_E1_START_REQ:
+              {
+                  /* event error - send an error message*/
+                  /* Close the FFS file previously open by the audio start API*/
+                  #ifndef _WINDOWS
+                    if ( ffs_close(((T_AUDIO_MELODY_E1_START *)(p_message))->audio_ffs_fd) != EFFS_OK )
+                    {
+                      audio_melody_E1_error_trace(AUDIO_ENTITY_FILE_NO_CLOSE);
+                    }
+                  #endif
+                  audio_melody_E1_send_status (AUDIO_ERROR, ((T_AUDIO_MELODY_E1_START *)(p_message))->return_path);
+                  audio_melody_E1_error_trace(AUDIO_ERROR_START_EVENT);
+                break;
+              }
+          }
+        break;
+        } /* case AUDIO_MELODY_E1_PLAY_WAIT_START_CON */
+
+       case AUDIO_MELODY_E1_WAIT_START_CON_TO_STOP:
+        {
+          switch(p_message->msg_id)
+          {
+             case MMI_MELODY0_START_CON:
+              {
+                /* send the stop command to the audio L1 */
+                /* allocate the buffer for the message to the L1 */
+                p_send_message = audio_allocate_l1_message(0);
+                if ( p_send_message != NULL)
+                {
+                  /* send the start command to the audio L1 */
+                  audio_send_l1_message(MMI_MELODY0_STOP_REQ, p_send_message);
+                }
+
+                /* change to the state AUDIO_MELODY_E1_WAIT_STOP_CON */
+                p_audio_gbl_var->melody_E1_0.state = AUDIO_MELODY_E1_WAIT_STOP_CON;
+               break;
+              }
+
+             case AUDIO_MELODY_E1_STOP_REQ:
+              {
+                 /* stop event error - send an error message  */
+                 audio_melody_E1_send_status (AUDIO_ERROR,((T_AUDIO_MELODY_E1_STOP *)(p_message))->return_path);
+                 audio_melody_E1_error_trace(AUDIO_ERROR_STOP_EVENT);
+                 break;
+              } /* case AUDIO_MELODY_E1_STOP_REQ */
+
+             case AUDIO_MELODY_E1_START_REQ:
+              {
+                  /* event error - send an error message*/
+                  /* Close the FFS file previously open by the audio start API*/
+                  #ifndef _WINDOWS
+                    if ( ffs_close(((T_AUDIO_MELODY_E1_START *)(p_message))->audio_ffs_fd) != EFFS_OK )
+                    {
+                      audio_melody_E1_error_trace(AUDIO_ENTITY_FILE_NO_CLOSE);
+                    }
+                  #endif
+                  audio_melody_E1_send_status (AUDIO_ERROR, ((T_AUDIO_MELODY_E1_START *)(p_message))->return_path);
+                  audio_melody_E1_error_trace(AUDIO_ERROR_START_EVENT);
+                break;
+              }
+          }
+        break;
+        }
+
+       case AUDIO_MELODY_E1_WAIT_STOP_COMMAND:
+        {
+          switch(p_message->msg_id)
+          {
+             case MMI_MELODY0_STOP_CON:
+              {
+                /* Send FFS stop command */
+                /* allocate the message buffer */
+                mb_status = rvf_get_buf (p_audio_gbl_var->mb_internal,
+                                         sizeof (T_AUDIO_FFS_STOP_REQ),
+                                         (T_RVF_BUFFER **) (&p_send_message));
+
+                /* If insufficient resources, then report a memory error and abort.               */
+                if (mb_status == RVF_RED)
+                {
+                  audio_melody_E1_error_trace(AUDIO_ENTITY_NO_MEMORY);
+                }
+
+                /* fill the header of the message */
+                ((T_AUDIO_FFS_STOP_REQ *)(p_send_message))->os_hdr.msg_id = AUDIO_FFS_STOP_REQ;
+
+                /* fill the parameter */
+                ((T_AUDIO_FFS_STOP_REQ *)(p_send_message))->session_id = AUDIO_FFS_SESSION_MELODY_E1_0;
+
+                /* send the message to the entity */
+                rvf_send_msg (p_audio_gbl_var->audio_ffs_addrId,
+                                p_send_message);
+
+                /* change to the state AUDIO_MELODY_E1_WAIT_STOP_FFS */
+                p_audio_gbl_var->melody_E1_0.state = AUDIO_MELODY_E1_WAIT_STOP_FFS;
+               break;
+              }
+
+             case AUDIO_MELODY_E1_STOP_REQ:
+              {
+                /*.Before stopping this task, control that            */
+                /* stop task id caller =Melody task id                */
+                if ( p_audio_gbl_var->melody_E1_0.task_id == p_message->src_addr_id)
+                {
+                  /* send the stop command to the audio L1 */
+                  /* allocate the buffer for the message to the L1 */
+                  p_send_message = audio_allocate_l1_message(0);
+                  if (p_send_message != NULL)
+                  {
+                    /* send the start command to the audio L1 */
+                    audio_send_l1_message(MMI_MELODY0_STOP_REQ, p_send_message);
+                  }
+
+                  /* change to the state AUDIO_MELODY_E1_WAIT_STOP_CONFIRMATION */
+                  p_audio_gbl_var->melody_E1_0.state = AUDIO_MELODY_E1_WAIT_STOP_CON;
+                }
+                else
+                {
+                 /* A stop request from an other task is sent during a start connection */
+                 /* event error - send an error message  */
+                 audio_melody_E1_send_status (AUDIO_ERROR,((T_AUDIO_MELODY_E1_STOP *)(p_message))->return_path);
+                 audio_melody_E1_error_trace(AUDIO_ERROR_STOP_EVENT);
+                }
+                break;
+              } /* case AUDIO_MELODY_E1_STOP_REQ */
+
+             case AUDIO_MELODY_E1_START_REQ:
+              {
+                  /* event error - send an error message*/
+                  /* Close the FFS file previously open by the audio start API*/
+                  #ifndef _WINDOWS
+                    if ( ffs_close(((T_AUDIO_MELODY_E1_START *)(p_message))->audio_ffs_fd) != EFFS_OK )
+                    {
+                      audio_melody_E1_error_trace(AUDIO_ENTITY_FILE_NO_CLOSE);
+                    }
+                  #endif
+                  audio_melody_E1_send_status (AUDIO_ERROR, ((T_AUDIO_MELODY_E1_START *)(p_message))->return_path);
+                  audio_melody_E1_error_trace(AUDIO_ERROR_START_EVENT);
+                break;
+              }
+          }
+        break;
+        } /* case AUDIO_MELODY_E1_WAIT_STOP_COMMAND */
+
+        case AUDIO_MELODY_E1_WAIT_STOP_CON:
+        {
+          switch(p_message->msg_id)
+          {
+             case MMI_MELODY0_STOP_CON:
+              {
+                /* Send FFS stop command */
+                /* allocate the message buffer */
+                mb_status = rvf_get_buf (p_audio_gbl_var->mb_internal,
+                                         sizeof (T_AUDIO_FFS_STOP_REQ),
+                                         (T_RVF_BUFFER **) (&p_send_message));
+
+                /* If insufficient resources, then report a memory error and abort.               */
+                if (mb_status == RVF_RED)
+                {
+                  audio_melody_E1_error_trace(AUDIO_ENTITY_NO_MEMORY);
+                }
+
+                /* fill the header of the message */
+                ((T_AUDIO_FFS_STOP_REQ *)(p_send_message))->os_hdr.msg_id = AUDIO_FFS_STOP_REQ;
+
+                /* fill the parameter */
+                ((T_AUDIO_FFS_STOP_REQ *)(p_send_message))->session_id = AUDIO_FFS_SESSION_MELODY_E1_0;
+
+                /* send the message to the entity */
+                rvf_send_msg (p_audio_gbl_var->audio_ffs_addrId,
+                              p_send_message);
+
+                /* change to the state AUDIO_MELODY_0_WAIT_STOP_FFS */
+                 p_audio_gbl_var->melody_E1_0.state = AUDIO_MELODY_E1_WAIT_STOP_FFS;
+               break;
+              }
+
+             case AUDIO_MELODY_E1_STOP_REQ:
+              {
+                /* stop event error - send an error message  */
+                audio_melody_E1_send_status (AUDIO_ERROR,((T_AUDIO_MELODY_E1_STOP *)(p_message))->return_path);
+                audio_melody_E1_error_trace(AUDIO_ERROR_STOP_EVENT);
+               break;
+              } /* case AUDIO_MELODY_E1_STOP_REQ */
+
+             case AUDIO_MELODY_E1_START_REQ:
+              {
+                  /* event error - send an error message*/
+                  /* Close the FFS file previously open by the audio start API*/
+                  #ifndef _WINDOWS
+                    if ( ffs_close(((T_AUDIO_MELODY_E1_START *)(p_message))->audio_ffs_fd) != EFFS_OK )
+                    {
+                      audio_melody_E1_error_trace(AUDIO_ENTITY_FILE_NO_CLOSE);
+                    }
+                  #endif
+                  audio_melody_E1_send_status (AUDIO_ERROR, ((T_AUDIO_MELODY_E1_START *)(p_message))->return_path);
+                  audio_melody_E1_error_trace(AUDIO_ERROR_START_EVENT);
+                break;
+              }
+          }
+        break;
+        } /* case AUDIO_MELODY_E1_WAIT_STOP_CON */
+
+        case AUDIO_MELODY_E1_WAIT_STOP_FFS:
+        {
+          switch(p_message->msg_id)
+          {
+             case AUDIO_FFS_STOP_CON:
+              {
+                audio_melody_E1_send_status (AUDIO_OK, p_audio_gbl_var->melody_E1_0.return_path);
+
+                /* change to the state AUDIO_MELODY_0_IDLE */
+                p_audio_gbl_var->melody_E1_0.state = AUDIO_MELODY_E1_IDLE;
+
+                break;
+              }
+
+              case AUDIO_MELODY_E1_STOP_REQ:
+              {
+                /* stop event error - send an error message  */
+                audio_melody_E1_send_status (AUDIO_ERROR,((T_AUDIO_MELODY_E1_STOP *)(p_message))->return_path);
+                audio_melody_E1_error_trace(AUDIO_ERROR_STOP_EVENT);
+               break;
+              } /* case AUDIO_MELODY_E1_STOP_REQ */
+
+             case AUDIO_MELODY_E1_START_REQ:
+              {
+                  /* event error - send an error message*/
+                  /* Close the FFS file previously open by the audio start API*/
+                  #ifndef _WINDOWS
+                    if ( ffs_close(((T_AUDIO_MELODY_E1_START *)(p_message))->audio_ffs_fd) != EFFS_OK )
+                    {
+                      audio_melody_E1_error_trace(AUDIO_ENTITY_FILE_NO_CLOSE);
+                    }
+                  #endif
+                  audio_melody_E1_send_status (AUDIO_ERROR, ((T_AUDIO_MELODY_E1_START *)(p_message))->return_path);
+                  audio_melody_E1_error_trace(AUDIO_ERROR_START_EVENT);
+                break;
+              }
+
+          }
+        break;
+        } /* case AUDIO_MELODY_E1_WAIT_STOP_CON */
+    } /* switch(p_audio_gbl_var->melody_E1_0.state) */
+  } /*********************** End of audio_melody_E1_manager_0 function **********************/
+
+  /********************************************************************************/
+  /*                                                                              */
+  /*    Function Name:   audio_melody_e1_manager_1                                */
+  /*                                                                              */
+  /*    Purpose:  This function is called to manage a melody E1 format number 1.  */
+  /*                                                                              */
+  /*    Input Parameters:                                                         */
+  /*        Message to the audo entity                                            */
+  /*                                                                              */
+  /*    Output Parameters:                                                        */
+  /*        None.                                                                 */
+  /*                                                                              */
+  /*    Note:                                                                     */
+  /*        None.                                                                 */
+  /*                                                                              */
+  /*    Revision History:                                                         */
+  /*        None.                                                                 */
+  /*                                                                              */
+  /********************************************************************************/
+  void audio_melody_E1_manager_1 (T_RV_HDR *p_message)
+  {
+    /* Declare local variables.                                                   */
+    void *p_send_message;
+    UINT8 i;
+    T_RVF_MB_STATUS mb_status;
+
+    /**************** audio_melody_e1_manager function begins *********************/
+
+    switch(p_audio_gbl_var->melody_E1_1.state)
+    {
+      case AUDIO_MELODY_E1_IDLE:
+        {
+          switch(p_message->msg_id)
+          {
+             case AUDIO_MELODY_E1_START_REQ:
+              {
+                /* save the task id of the entity */
+                p_audio_gbl_var->melody_E1_1.task_id = p_message->src_addr_id;
+
+                /* save the return path */
+                p_audio_gbl_var->melody_E1_1.return_path.callback_func =
+                  ((T_AUDIO_MELODY_E1_START*)(p_message))->return_path.callback_func;
+                p_audio_gbl_var->melody_E1_1.return_path.addr_id   =
+                  ((T_AUDIO_MELODY_E1_START*)(p_message))->return_path.addr_id;
+
+                for (i=0; i<AUDIO_PATH_NAME_MAX_SIZE; i++)
+                {
+                  p_audio_gbl_var->melody_E1_1.melody_name[i] =
+                    ((T_AUDIO_MELODY_E1_START*)(p_message))->melody_E1_parameter.melody_name[i];
+                }
+
+                p_audio_gbl_var->melody_E1_1.loopback =
+                  ((T_AUDIO_MELODY_E1_START*)(p_message))->melody_E1_parameter.loopback;
+
+                /* Send the Start message to the FFS */
+                /* allocate the message buffer */
+                mb_status = rvf_get_buf (p_audio_gbl_var->mb_internal,
+                                         sizeof (T_AUDIO_FFS_FLASH_2_RAM_START),
+                                         (T_RVF_BUFFER **) (&p_send_message));
+
+                /* If insufficient resources, then report a memory error and abort.               */
+                if (mb_status == RVF_RED)
+                {
+                  audio_melody_E1_error_trace(AUDIO_ENTITY_NO_MEMORY);
+                }
+
+                /* fill the header of the message */
+                ((T_AUDIO_FFS_FLASH_2_RAM_START *)(p_send_message))->os_hdr.msg_id = AUDIO_FFS_FLASH_2_RAM_START_REQ;
+
+                /* fill the parameters */
+                ((T_AUDIO_FFS_FLASH_2_RAM_START *)(p_send_message))->audio_ffs_fd =
+                  ((T_AUDIO_MELODY_E1_START*)(p_message))->audio_ffs_fd;
+                ((T_AUDIO_FFS_FLASH_2_RAM_START *)(p_send_message))->initial_size = AUDIO_MELODY_E1_SIZE;
+                ((T_AUDIO_FFS_FLASH_2_RAM_START *)(p_send_message))->loop =
+                  ((T_AUDIO_MELODY_E1_START*)(p_message))->melody_E1_parameter.loopback;
+
+                ((T_AUDIO_FFS_FLASH_2_RAM_START *)(p_send_message))->session_id = AUDIO_FFS_SESSION_MELODY_E1_1;
+
+                /* send the message to the entity */
+                rvf_send_msg (p_audio_gbl_var->audio_ffs_addrId,
+                                p_send_message);
+
+                /* change to the state AUDIO_MELODY_E1_WAIT_INIT_FFS */
+                p_audio_gbl_var->melody_E1_1.state = AUDIO_MELODY_E1_WAIT_INIT_FFS;
+                break;
+               }
+          }
+        break;
+        } /* case AUDIO_MELODY_E1_IDLE */
+
+      case AUDIO_MELODY_E1_WAIT_INIT_FFS:
+        {
+          switch(p_message->msg_id)
+          {
+             case AUDIO_FFS_INIT_DONE:
+              {
+                /* send the start melody message to the L1 */
+                /* allocate the buffer for the message to the L1 */
+                p_send_message = audio_allocate_l1_message(sizeof(T_MMI_MELODY_REQ));
+
+                if ( p_send_message != NULL)
+                {
+                  /* Convert the entity parameters to the audio L1 parameters */
+                  audio_melody_e1_convert_parameter(((T_AUDIO_FFS_INIT *)(p_message))->channel_id,
+                                                    ((T_MMI_MELODY_REQ *)(p_send_message)),
+                                                    AUDIO_MELODY_E1_1);
+
+                  /* send the start command to the audio L1 */
+                  audio_send_l1_message(MMI_MELODY1_START_REQ, p_send_message);
+                }
+
+                /* change to the state AUDIO_MELODY_E1_WAIT_START_CONFIRMATION */
+                p_audio_gbl_var->melody_E1_1.state = AUDIO_MELODY_E1_WAIT_START_CON;
+                break;
+             }
+
+             case AUDIO_MELODY_E1_STOP_REQ:
+              {
+                /*.Before stopping this task, control that            */
+                /* stop task id caller =Melody task id                */
+                   if ( p_audio_gbl_var->melody_E1_1.task_id == p_message->src_addr_id)
+                   {
+                      /* change to the state AUDIO_MELODY_E1_WAIT_INIT_DONE */
+                      p_audio_gbl_var->melody_E1_1.state = AUDIO_MELODY_E1_WAIT_INIT_DONE;
+                   }
+                   else
+                   {
+                     /* A stop request from an other task is sent during a start connection */
+                     /* event error - send an error message  */
+                     audio_melody_E1_send_status (AUDIO_ERROR,((T_AUDIO_MELODY_E1_STOP *)(p_message))->return_path);
+                     audio_melody_E1_error_trace(AUDIO_ERROR_STOP_EVENT);
+                   }
+                break;
+              } /* case AUDIO_MELODY_E1_STOP_REQ */
+
+             case AUDIO_MELODY_E1_START_REQ:
+              {
+                  /* event error - send an error message*/
+                  /* Close the FFS file previously open by the audio start API*/
+                  #ifndef _WINDOWS
+                    if ( ffs_close(((T_AUDIO_MELODY_E1_START *)(p_message))->audio_ffs_fd) != EFFS_OK )
+                    {
+                      audio_melody_E1_error_trace(AUDIO_ENTITY_FILE_NO_CLOSE);
+                    }
+                  #endif
+                  audio_melody_E1_send_status (AUDIO_ERROR, ((T_AUDIO_MELODY_E1_START *)(p_message))->return_path);
+                  audio_melody_E1_error_trace(AUDIO_ERROR_START_EVENT);
+                break;
+              }
+          }
+        break;
+        } /* case AUDIO_MELODY_E1_WAIT_INIT_FFS */
+
+      case AUDIO_MELODY_E1_WAIT_INIT_DONE:
+        {
+          switch(p_message->msg_id)
+          {
+             case AUDIO_FFS_INIT_DONE:
+              {
+                /* Send FFS stop command */
+                /* allocate the message buffer */
+                mb_status = rvf_get_buf (p_audio_gbl_var->mb_internal,
+                                         sizeof (T_AUDIO_FFS_STOP_REQ),
+                                         (T_RVF_BUFFER **) (&p_send_message));
+
+                /* If insufficient resources, then report a memory error and abort.               */
+                if (mb_status == RVF_RED)
+                {
+                  audio_melody_E1_error_trace(AUDIO_ENTITY_NO_MEMORY);
+                }
+
+                /* fill the header of the message */
+                ((T_AUDIO_FFS_STOP_REQ *)(p_send_message))->os_hdr.msg_id = AUDIO_FFS_STOP_REQ;
+
+                /* fill the parameter */
+                ((T_AUDIO_FFS_STOP_REQ *)(p_send_message))->session_id = AUDIO_FFS_SESSION_MELODY_E1_1;
+
+                /* send the message to the entity */
+                rvf_send_msg (p_audio_gbl_var->audio_ffs_addrId,
+                                p_send_message);
+
+                /* change to the state AUDIO_MELODY_E1_WAIT_STOP_FFS */
+                p_audio_gbl_var->melody_E1_1.state = AUDIO_MELODY_E1_WAIT_STOP_FFS;
+              break;
+              }
+
+              case AUDIO_MELODY_E1_STOP_REQ:
+              {
+                /* stop event error - send an error message  */
+                audio_melody_E1_send_status (AUDIO_ERROR,((T_AUDIO_MELODY_E1_STOP *)(p_message))->return_path);
+                audio_melody_E1_error_trace(AUDIO_ERROR_STOP_EVENT);
+                break;
+              } /* case AUDIO_MELODY_E1_STOP_REQ */
+
+             case AUDIO_MELODY_E1_START_REQ:
+              {
+              /* event error - send an error message*/
+              /* Close the FFS file previously open by the audio start API*/
+              #ifndef _WINDOWS
+                if ( ffs_close(((T_AUDIO_MELODY_E1_START *)(p_message))->audio_ffs_fd) != EFFS_OK )
+                {
+                  audio_melody_E1_error_trace(AUDIO_ENTITY_FILE_NO_CLOSE);
+                }
+              #endif
+              audio_melody_E1_send_status (AUDIO_ERROR, ((T_AUDIO_MELODY_E1_START *)(p_message))->return_path);
+              audio_melody_E1_error_trace(AUDIO_ERROR_START_EVENT);
+              break;
+              }
+          }
+        break;
+        } /* case AUDIO_MELODY_E1_WAIT_INIT_DONE*/
+
+      case AUDIO_MELODY_E1_WAIT_START_CON:
+        {
+          switch(p_message->msg_id)
+          {
+             case MMI_MELODY1_START_CON:
+              {
+                /* change to the state AUDIO_MELODY_E1_WAIT_STOP_COMMAND */
+                p_audio_gbl_var->melody_E1_1.state = AUDIO_MELODY_E1_WAIT_STOP_COMMAND;
+                break;
+              }
+
+             case AUDIO_MELODY_E1_STOP_REQ:
+              {
+                /*.Before stopping this task, control that            */
+                /* stop task id caller =Melody task id                */
+                   if ( p_audio_gbl_var->melody_E1_1.task_id == p_message->src_addr_id)
+                   {
+                      /* change to the state AUDIO_MELODY_E1_WAIT_STOP_CONFIRMATION */
+                      p_audio_gbl_var->melody_E1_1.state = AUDIO_MELODY_E1_WAIT_START_CON_TO_STOP;
+                   }
+                   else
+                   {
+                     /* A stop request from an other task is sent during a start connection */
+                     /* event error - send an error message  */
+                     audio_melody_E1_send_status (AUDIO_ERROR,((T_AUDIO_MELODY_E1_STOP *)(p_message))->return_path);
+                     audio_melody_E1_error_trace(AUDIO_ERROR_STOP_EVENT);
+                   }
+                break;
+              } /* case AUDIO_MELODY_E1_STOP_REQ */
+
+             case AUDIO_MELODY_E1_START_REQ:
+              {
+                  /* event error - send an error message*/
+                  /* Close the FFS file previously open by the audio start API*/
+                  #ifndef _WINDOWS
+                    if ( ffs_close(((T_AUDIO_MELODY_E1_START *)(p_message))->audio_ffs_fd) != EFFS_OK )
+                    {
+                      audio_melody_E1_error_trace(AUDIO_ENTITY_FILE_NO_CLOSE);
+                    }
+                  #endif
+                  audio_melody_E1_send_status (AUDIO_ERROR, ((T_AUDIO_MELODY_E1_START *)(p_message))->return_path);
+                  audio_melody_E1_error_trace(AUDIO_ERROR_START_EVENT);
+                break;
+              }
+        }
+        break;
+        } /* case AUDIO_WAIT_START_CON */
+
+       case AUDIO_MELODY_E1_WAIT_START_CON_TO_STOP:
+        {
+          switch(p_message->msg_id)
+          {
+             case MMI_MELODY1_START_CON:
+              {
+                /* send the stop command to the audio L1 */
+                /* allocate the buffer for the message to the L1 */
+                p_send_message = audio_allocate_l1_message(0);
+                if ( p_send_message != NULL)
+                {
+                  /* send the start command to the audio L1 */
+                  audio_send_l1_message(MMI_MELODY1_STOP_REQ, p_send_message);
+                }
+
+                /* change to the state AUDIO_MELODY_E1_WAIT_STOP_CON */
+                p_audio_gbl_var->melody_E1_1.state = AUDIO_MELODY_E1_WAIT_STOP_CON;
+               break;
+              }
+
+             case AUDIO_MELODY_E1_STOP_REQ:
+              {
+                /* stop event error - send an error message  */
+                audio_melody_E1_send_status (AUDIO_ERROR,((T_AUDIO_MELODY_E1_STOP *)(p_message))->return_path);
+                audio_melody_E1_error_trace(AUDIO_ERROR_STOP_EVENT);
+               break;
+              } /* case AUDIO_MELODY_E1_STOP_REQ */
+
+             case AUDIO_MELODY_E1_START_REQ:
+              {
+                /* start event error - send an error message*/
+                /* Close the FFS file previously open by the audio start API*/
+                #ifndef _WINDOWS
+                  if ( ffs_close(((T_AUDIO_MELODY_E1_START *)(p_message))->audio_ffs_fd) != EFFS_OK )
+                  {
+                    audio_melody_E1_error_trace(AUDIO_ENTITY_FILE_NO_CLOSE);
+                  }
+                #endif
+                audio_melody_E1_send_status (AUDIO_ERROR, ((T_AUDIO_MELODY_E1_START *)(p_message))->return_path);
+                audio_melody_E1_error_trace(AUDIO_ERROR_START_EVENT);
+               break;
+              }
+          }
+        break;
+        }
+
+       case AUDIO_MELODY_E1_WAIT_STOP_COMMAND:
+        {
+          switch(p_message->msg_id)
+          {
+             case MMI_MELODY1_STOP_CON:
+              {
+                /* Send FFS stop command */
+                /* allocate the message buffer */
+                mb_status = rvf_get_buf (p_audio_gbl_var->mb_internal,
+                                         sizeof (T_AUDIO_FFS_STOP_REQ),
+                                         (T_RVF_BUFFER **) (&p_send_message));
+
+                /* If insufficient resources, then report a memory error and abort.               */
+                if (mb_status == RVF_RED)
+                {
+                  audio_melody_E1_error_trace(AUDIO_ENTITY_NO_MEMORY);
+                }
+
+                /* fill the header of the message */
+                ((T_AUDIO_FFS_STOP_REQ *)(p_send_message))->os_hdr.msg_id = AUDIO_FFS_STOP_REQ;
+
+                /* fill the parameter */
+                ((T_AUDIO_FFS_STOP_REQ *)(p_send_message))->session_id = AUDIO_FFS_SESSION_MELODY_E1_1;
+
+                /* send the message to the entity */
+                rvf_send_msg (p_audio_gbl_var->audio_ffs_addrId,
+                                p_send_message);
+
+                /* change to the state AUDIO_MELODY_E1_WAIT_STOP_FFS */
+                p_audio_gbl_var->melody_E1_1.state = AUDIO_MELODY_E1_WAIT_STOP_FFS;
+               break;
+              }
+
+             case AUDIO_MELODY_E1_STOP_REQ:
+              {
+                /*.Before stopping this task, control that            */
+                /* stop task id caller =Melody task id                */
+                  if ( p_audio_gbl_var->melody_E1_1.task_id == p_message->src_addr_id)
+                  {
+                    /* send the stop command to the audio L1 */
+                    /* allocate the buffer for the message to the L1 */
+                    p_send_message = audio_allocate_l1_message(0);
+                    if (p_send_message != NULL)
+                    {
+                      /* send the start command to the audio L1 */
+                      audio_send_l1_message(MMI_MELODY1_STOP_REQ, p_send_message);
+                    }
+
+                    /* change to the state AUDIO_MELODY_E1_WAIT_STOP_CONFIRMATION */
+                    p_audio_gbl_var->melody_E1_1.state = AUDIO_MELODY_E1_WAIT_STOP_CON;
+                  }
+                  else
+                  {
+                    /* A stop request from an other task is sent during a start connection */
+                    /* event error - send an error message  */
+                    audio_melody_E1_send_status (AUDIO_ERROR,((T_AUDIO_MELODY_E1_STOP *)(p_message))->return_path);
+                    audio_melody_E1_error_trace(AUDIO_ERROR_STOP_EVENT);
+                  }
+                break;
+              } /* case AUDIO_MELODY_E1_STOP_REQ */
+
+             case AUDIO_MELODY_E1_START_REQ:
+              {
+                  /* event error - send an error message*/
+                  /* Close the FFS file previously open by the audio start API*/
+                  #ifndef _WINDOWS
+                    if ( ffs_close(((T_AUDIO_MELODY_E1_START *)(p_message))->audio_ffs_fd) != EFFS_OK )
+                    {
+                      audio_melody_E1_error_trace(AUDIO_ENTITY_FILE_NO_CLOSE);
+                    }
+                  #endif
+                  audio_melody_E1_send_status (AUDIO_ERROR, ((T_AUDIO_MELODY_E1_START *)(p_message))->return_path);
+                  audio_melody_E1_error_trace(AUDIO_ERROR_START_EVENT);
+                break;
+              }
+          }
+        break;
+        } /* case AUDIO_MELODY_E1_WAIT_STOP_COMMAND */
+
+        case AUDIO_MELODY_E1_WAIT_STOP_CON:
+        {
+          switch(p_message->msg_id)
+          {
+             case MMI_MELODY1_STOP_CON:
+              {
+                /* Send FFS stop command */
+                /* allocate the message buffer */
+                mb_status = rvf_get_buf (p_audio_gbl_var->mb_internal,
+                                         sizeof (T_AUDIO_FFS_STOP_REQ),
+                                         (T_RVF_BUFFER **) (&p_send_message));
+
+                /* If insufficient resources, then report a memory error and abort.               */
+                if (mb_status == RVF_RED)
+                {
+                  audio_melody_E1_error_trace(AUDIO_ENTITY_NO_MEMORY);
+                }
+
+                /* fill the header of the message */
+                ((T_AUDIO_FFS_STOP_REQ *)(p_send_message))->os_hdr.msg_id = AUDIO_FFS_STOP_REQ;
+
+                /* fill the parameter */
+                ((T_AUDIO_FFS_STOP_REQ *)(p_send_message))->session_id = AUDIO_FFS_SESSION_MELODY_E1_1;
+
+                /* send the message to the entity */
+                rvf_send_msg (p_audio_gbl_var->audio_ffs_addrId,
+                              p_send_message);
+
+                /* change to the state AUDIO_MELODY_1_WAIT_STOP_FFS */
+                 p_audio_gbl_var->melody_E1_1.state = AUDIO_MELODY_E1_WAIT_STOP_FFS;
+               break;
+              }
+             case AUDIO_MELODY_E1_STOP_REQ:
+              {
+                /* event error - send an error message  */
+                audio_melody_E1_send_status (AUDIO_ERROR,((T_AUDIO_MELODY_E1_STOP *)(p_message))->return_path);
+                audio_melody_E1_error_trace(AUDIO_ERROR_STOP_EVENT);
+               break;
+              } /* case AUDIO_MELODY_E1_STOP_REQ */
+
+             case AUDIO_MELODY_E1_START_REQ:
+              {
+                  /* event error - send an error message*/
+                  /* Close the FFS file previously open by the audio start API*/
+                  #ifndef _WINDOWS
+                    if ( ffs_close(((T_AUDIO_MELODY_E1_START *)(p_message))->audio_ffs_fd) != EFFS_OK )
+                    {
+                      audio_melody_E1_error_trace(AUDIO_ENTITY_FILE_NO_CLOSE);
+                    }
+                  #endif
+                  audio_melody_E1_send_status (AUDIO_ERROR, ((T_AUDIO_MELODY_E1_START *)(p_message))->return_path);
+                  audio_melody_E1_error_trace(AUDIO_ERROR_START_EVENT);
+                break;
+              }
+
+          }
+        break;
+        } /* case AUDIO_MELODY_E1_WAIT_STOP_CON */
+
+        case AUDIO_MELODY_E1_WAIT_STOP_FFS:
+        {
+          switch(p_message->msg_id)
+          {
+             case AUDIO_FFS_STOP_CON:
+              {
+                audio_melody_E1_send_status (AUDIO_OK, p_audio_gbl_var->melody_E1_1.return_path);
+
+                /* change to the state AUDIO_MELODY_1_IDLE */
+                p_audio_gbl_var->melody_E1_1.state = AUDIO_MELODY_E1_IDLE;
+
+                break;
+              }
+             case AUDIO_MELODY_E1_STOP_REQ:
+              {
+                 /* event error - send an error message  */
+                 audio_melody_E1_send_status (AUDIO_ERROR,((T_AUDIO_MELODY_E1_STOP *)(p_message))->return_path);
+                 audio_melody_E1_error_trace(AUDIO_ERROR_STOP_EVENT);
+                break;
+              } /* case AUDIO_MELODY_E1_STOP_REQ */
+
+             case AUDIO_MELODY_E1_START_REQ:
+              {
+                  /* event error - send an error message*/
+                  /* Close the FFS file previously open by the audio start API*/
+                  #ifndef _WINDOWS
+                    if ( ffs_close(((T_AUDIO_MELODY_E1_START *)(p_message))->audio_ffs_fd) != EFFS_OK )
+                    {
+                      audio_melody_E1_error_trace(AUDIO_ENTITY_FILE_NO_CLOSE);
+                    }
+                  #endif
+                  audio_melody_E1_send_status (AUDIO_ERROR, ((T_AUDIO_MELODY_E1_START *)(p_message))->return_path);
+                  audio_melody_E1_error_trace(AUDIO_ERROR_START_EVENT);
+                break;
+              }
+          }
+        break;
+        } /* case AUDIO_MELODY_E1_WAIT_STOP_CON */
+    } /* switch(p_audio_gbl_var->melody_E1_1.state) */
+  } /*********************** End of audio_melody_E1_manager_1 function **********************/
+
+  #endif /* MELODY_E1 */
+#endif /* RVM_AUDIO_MAIN_SWE */