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annotate Audio-tone-amplitudes @ 90:5952e2dfdc26
FC-handset-spec section 4.4: update for current situation
author | Mychaela Falconia <falcon@freecalypso.org> |
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date | Fri, 15 Apr 2022 06:28:41 +0000 |
parents | 8ce3bd7c0164 |
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rev | line source |
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Audio-tone-amplitudes article written
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1 In our current Luna development setup, we use a wired headset (currently |
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Audio-tone-amplitudes article written
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2 FC-HDS4, previously iWOW's) as our primary audio device, connected to Iota EAR |
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3 output, and the same arrangement will be used on FC Venus, our planned successor |
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4 to FC Luna. The gist of the situation is that the firmware "thinks" that we are |
8ce3bd7c0164
Audio-tone-amplitudes article written
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5 in the classic handheld setup, but in reality it is a headset inserted into the |
8ce3bd7c0164
Audio-tone-amplitudes article written
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6 developer-operator's ear canal. |
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7 |
8ce3bd7c0164
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8 The amplitudes of various audio tones emitted by the firmware through the DSP |
8ce3bd7c0164
Audio-tone-amplitudes article written
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9 need to be adjusted for this in-ear headset reality, in order to provide |
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Audio-tone-amplitudes article written
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10 reasonable ear comfort to the developer-operator and to prevent hearing damage. |
8ce3bd7c0164
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11 The "classic" amplitudes for fw-generated audio tones (-7 to -5 dBfs) make sense |
8ce3bd7c0164
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12 for a true phone handset with a 32 ohm earpiece speaker, and furthermore, these |
8ce3bd7c0164
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13 "classic" tone amplitudes are only appropriate when the tones are generated |
8ce3bd7c0164
Audio-tone-amplitudes article written
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14 while the user holds the phone away from her ear - otherwise they are too loud. |
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15 But in our use case where an FC-HDS4 headset stays in the developer-operator's |
8ce3bd7c0164
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16 ear canal for an entire work session, we need much lower tone amplitudes. |
8ce3bd7c0164
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17 |
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18 Basic keybeep: the empirically found amplitude for operator comfort is -26 dBfs |
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19 for each of the two single tones. |
8ce3bd7c0164
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20 |
8ce3bd7c0164
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21 DTMF keybeep: the empirically found amplitude for operator comfort is -29 dBfs |
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22 for the low tone and -27 dBfs for the high tone. |
8ce3bd7c0164
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23 |
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24 Approximately good amplitudes for the remaining tones: |
8ce3bd7c0164
Audio-tone-amplitudes article written
Mychaela Falconia <falcon@freecalypso.org>
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25 |
8ce3bd7c0164
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26 Call waiting tone: -23 dBfs |
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27 Ringing tone: -28 dBfs |
8ce3bd7c0164
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28 Radio acknowledge (currently unused): -26 dBfs |
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29 Busy/congestion/dropped: -27 dBfs |
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30 SIT error tone: -28 dBfs |
8ce3bd7c0164
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31 |
8ce3bd7c0164
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32 All of these dBfs numbers listed above should be regarded as starting points |
8ce3bd7c0164
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33 for possible further tuning once we implement the necessary framework in our |
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34 firmware for generating audio tones at configurable amplitudes - and this |
8ce3bd7c0164
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35 implementation most likely won't happen before FC Venus: Condat's entanglement |
8ce3bd7c0164
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36 between audio tones and the buzzer needs to be detangled first, and that task |
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37 requires a platform with a working buzzer. |
8ce3bd7c0164
Audio-tone-amplitudes article written
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38 |
8ce3bd7c0164
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39 With our present firmware, the only way to test different audio tone amplitudes |
8ce3bd7c0164
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40 is via AT@TONE test command, which requires 16 numeric arguments. The high |
8ce3bd7c0164
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41 effort of repeatedly composing these complex AT@TONE commands for each tested |
8ce3bd7c0164
Audio-tone-amplitudes article written
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42 amplitude of each tested tone creates fatigue, which then interferes with the |
8ce3bd7c0164
Audio-tone-amplitudes article written
Mychaela Falconia <falcon@freecalypso.org>
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43 original objective of psychoacoustic testing of different amplitudes. |