FreeCalypso > hg > freecalypso-tools
annotate doc/Melody_E1 @ 422:c1aadfcd185f
rvinterf client refactoring: libasync clients converted to use libinterf
author | Mychaela Falconia <falcon@freecalypso.org> |
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date | Sun, 28 Oct 2018 00:00:51 +0000 |
parents | e50c3aa1152a |
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Mychaela Falconia <falcon@freecalypso.org>
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1 Generating ringtone melodies through the Calypso DSP |
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2 ==================================================== |
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3 |
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4 The DSP in the Calypso and other GSM DBB chips from TI includes a built-in |
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5 capability for generating ringtone melodies to be played through a loudspeaker |
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6 driven by the ABB, without using an external melody generator chip. More |
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7 specifically, the DSP in question supports two flavors of internal melody |
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8 generation, called Melody E1 and Melody E2 - although it is unclear whether |
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9 Melody E2 is implemented in the DSP ROM or in the DSP code patches downloaded |
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10 by TI's firmwares. |
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11 |
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12 The Melody E1 mechanism produces simple polyphonic melodies with up to 8 |
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13 simultaneous notes; these melodies consist of simple sine waves generated by |
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14 the DSP as commanded by the bits read from the melody file as explained below. |
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15 Melody E2 is a more complex mechanism for producing melodies (also polyphonic |
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16 with up to 8 simultaneous notes) using the sounds of specific instruments, |
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17 rather than simple sine waves, but we currently lack the bits required in order |
e50c3aa1152a
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18 to understand or exercise it, hence our current focus is on the simpler Melody |
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19 E1 mechanism. |
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20 |
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21 How these melodies are played |
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22 ============================= |
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23 |
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24 TI's RiViera Audio Service firmware component provides a front-end to the |
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25 various audio services provided by the lower-level DSP+L1 combo. In the case |
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26 of Melody E1 and Melody E2 features, the combination of the DSP and TI's |
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27 ARM-side L1 code effectively defines the format of the melody bits themselves, |
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28 but the RiViera Audio Service takes care of reading these bits from FFS and |
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29 feeding them to L1. |
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30 |
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31 To play an E1 format melody, the UI code needs to call audio_melody_E1_start(); |
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32 one of the arguments to this API function is the FFS absolute pathname of the |
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33 melody file. The API function will open this file and pass the open file |
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34 descriptor along with other parameters in the message posted to the Audio task; |
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35 the latter task will prefetch the first buffer-full of melody bits from the file |
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36 and then post an MMI_MELODY0_START_REQ message to the L1A task. The Melody E1 |
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37 handler in L1A will set up some preliminaries and fire up the Melody E1 L1S |
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38 task, and the latter will then pass the melody bits to the DSP at appropriate |
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39 times. |
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40 |
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41 Melody E1 file format |
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42 ===================== |
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43 |
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44 We have found a rather terse and not particularly thorough description of the |
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45 Melody E1 bit format on pages 160 through 163 of this PDF document: |
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46 |
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47 https://www.freecalypso.org/LoCosto-docs/PSL1DOC/L1/L1M_AS001_1.pdf |
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48 |
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49 This description is not complete enough to enable proper understanding or |
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50 implementation, but by combining it with a study of the L1A and L1S code that |
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51 reads these bits and passes most of them to the DSP, we have reconstructed a |
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52 somewhat more complete picture. |
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53 |
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54 The format is word-oriented, i.e., the basic unit of data in a Melody E1 file |
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55 is the 16-bit word. Most of these words are passed to the DSP for final |
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56 interpretation inside the latter, hence we won't be able to have a 100% certain |
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57 understanding of what happens there unless we can find the source for the DSP |
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58 ROM code or expend a Herculean effort to reverse-engineer it, but some of the |
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59 words are interpreted and acted upon by the ARM-side L1 firmware code, which we |
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60 have source-reconstructed already. When these words are written in a disk or |
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61 FFS file, the byte order is little-endian, as it is ARM code that reads these |
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62 16-bit words from a byte-oriented source. |
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63 |
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64 The very first word in a Melody E1 file gives the global list of oscillators |
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65 used by this melody; this word is read by the L1A code before the L1S task is |
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66 fired up. The presence of this word is not documented at all in the terse |
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67 description given in L1M_AS001_1.pdf, and our attempts at producing our own E1 |
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68 melodies were going nowhere until we discovered that this word is needed through |
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69 the study of our reconstructed TCS211 L1 code. This initial word corresponds |
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70 to the osc-set line in our ASCII format. |
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71 |
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72 After the initial word giving the global oscillator set, the melody file |
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73 consists of what we shall call time blocks. Each time block begins with a time |
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74 descriptor word which is interpreted and acted upon by ARM L1S code, followed |
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75 by 0 to 8 oscillator descriptors which are loaded into DSP API words. These |
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76 words are described in TI's document, so we are just going to supplement that |
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77 description wherever we have discovered something to the contrary. |
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78 |
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79 The lower byte of the time descriptor word tells the L1S task how long it should |
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80 wait before loading the following oscillator descriptors into the DSP. It |
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81 appears that TI's intent was for this time value to be measured in 20 ms audio |
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82 frames, but what the ARM L1S code actually does is multiply the given time value |
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83 by 4 and use the result as the number of TDMA frames to count - the L1S code |
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84 executes on every TDMA frame. 13 TDMA frames equal 60 ms, thus 4 TDMA frames |
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85 do not exactly equal 20 ms, but come a little short. It is not clear whether |
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86 the melody files generated by TI and/or their customers account for this |
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87 discrepancy or not. In any case, the time value given in the file needs to be |
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88 non-zero - putting a zero in there will cause the L1S counter to be set to 65535 |
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89 TDMA frames (a 16-bit unsigned counter loaded with 0 and decremented by one), |
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90 which is probably not what you want. |
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91 |
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92 The upper byte of the time descriptor word is a bit mask indicating which DSP |
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93 oscillators are to be loaded at this time. This bit mask byte can be zero, in |
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94 which case the time block consists of just the time descriptor word. However, |
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95 the L1S code does absolutely nothing to the DSP in this case, hence an empty |
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96 (no oscillators) time block is indistinguishable from adding the time to the |
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97 following non-empty block. But the largest time value that can fit in the byte |
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98 is 255, hence empty time blocks can be used to produce larger time deltas. |
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99 A time descriptor with zeros in both upper and lower bytes indicates the end of |
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100 the melody; this terminator is required. |
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101 |
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102 Now we come to the interesting part: the oscillator descriptors that are loaded |
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103 into the DSP to cause the actual melody generation to occur. The DSP's NDB API |
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104 page contains 4 words for each of the 8 oscillators, and these NDB API words are |
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105 where the oscillator descriptor words from the melody file ultimately go. |
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106 |
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107 Please refer to the description of the ml_load1 and ml_load2 bits on page 162 |
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108 of TI's L1M_AS001_1.pdf document. Now here is what the L1S code actually does: |
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109 first it loads 2 words from the file buffer into the DSP's NDB page - yes, |
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110 directly into there. Then it does the following logic (code simplified from |
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111 the actual into more readable pseudocode): |
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112 |
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113 load_size = 0; |
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114 if (word1 & ml_load1) |
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115 load_size++; |
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116 if (word1 & ml_load2) |
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117 load_size++; |
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118 if (load_size) |
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119 load load_size words at word2 address in the DSP's NDB page |
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120 |
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121 This logic is peculiar: what happens if ml_load2 is set but not ml_load1? The |
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122 result will be that the word meant to be word3 (the envelope word) will get |
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123 loaded into the word2 location in the DSP's NDB page. Unless the DSP actually |
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124 checks the ml_load bits and expects the envelope word in the word2 location in |
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125 this case, which I highly doubt, this L1S behaviour looks like a bug to me - so |
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126 don't use the word3 present but not word2 combination in your melodies. |
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127 |
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128 It appears that these ml_load1 and ml_load2 bits are only checked by the L1S |
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129 code and ignored by the DSP. I say so because when I tried creating a melody |
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130 in which word2 and word3 were always omitted, the result was bogus. It appears |
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131 that the first time a given oscillator is loaded, all 4 words must always be |
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132 given, otherwise the DSP will act on whatever garbage happens to be in those |
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133 NDB API words from before. When the same oscillator is subsequently reloaded, |
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134 omitting word2 and/or word3 will cause that word's previous value to be reused. |
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135 |
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136 A few notes regarding some bits in word0: |
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137 |
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138 ml_synchro (bit 0): the L1S code ORs a 1 into this bit in the NDB API word |
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139 after it has loaded all of the words. It thus seems more correct to me to put |
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140 a 0 in this bit in the files, so that the DSP sees the new descriptor when it |
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141 is complete - but of course we can never know for sure without knowing what |
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142 actually happens inside the DSP. |
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143 |
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144 ml_directF: both common sense and the TSM30 source (which uses the Melody E1 |
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145 feature of the DSP in that old Calypso version) suggest that ml_directF is |
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146 bit 1, ml_square1 is bit 2 and ml_square2 is bit 3, i.e., it appears that the |
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147 table on page 161 of L1M_AS001_1.pdf is wrong in this regard. Also note the |
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148 order in which the fields are described on page 162 of the same PDF document. |
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149 |
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150 This is where our current knowledge ends. Until we either obtain a copy of the |
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151 source for the DSP ROM or painstakingly reverse-engineer it, all we can do is |
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152 look at the few existing examples of E1-format melodies we can find (see below) |
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153 and experiment with putting different values in the various fields based on the |
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154 description in the L1M_AS001_1.pdf document. |
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155 |
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156 Examples of E1-format melodies |
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157 ============================== |
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158 |
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159 We've been very fortunate to discover that the legendary TSM30 phone appears to |
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160 have used the Melody E1 feature, and that there are a bunch of E1-format |
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161 melodies embedded in the famous TSM30 source from HispaPhreak. I have extracted |
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162 these melodies, played them through the earpiece speaker on a Pirelli DP-L10 |
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163 phone running FreeCalypso Magnetite (our own FCDEV3B with a loudspeaker that we |
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164 can actually use has not been built yet as of this writing), and found some of |
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165 them to be quite pleasant-sounding. These extracted TSM30 melodies can be found |
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166 here: |
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167 |
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168 ftp://ftp.freecalypso.org/pub/GSM/ringtone/tsm30-melody-e1.tar.gz |
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169 |
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170 I also found a couple of melodies in our TCS211 reference semi-src under |
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171 chipsetsw/services/Audio/tests; these two melodies illustrate how one can load |
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172 word2 and word3 the first time and then omit them afterward when reloading the |
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173 same oscillator. (All of the TSM30 melodies always load all 4 words in every |
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174 oscillator descriptor.) |
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175 |
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176 Our own ASCII format for E1 melodies |
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177 ==================================== |
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178 |
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179 In this FreeCalypso host tools package we have a utility for decoding existing |
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180 Melody E1 binary bits into an amenable-to-study ASCII format, as well as a |
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181 utility for generating new E1-format binary melodies from an ASCII text source |
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182 in the same format. The ASCII format is of our own invention, and consists of |
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183 numeric fields which map directly to the various bit fields in the DSP+fw's |
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184 binary format. |
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185 |
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186 Our ASCII format for E1 melodies consists of 3 parts: an osc-set global header |
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187 line, a sequence of time blocks, and an end line. The noteworthy aspects are: |
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188 |
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189 * Each time block is given as a time line followed by 0 or more osc lines. |
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190 This lines must follow in direct succession without intervening blank or |
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191 comment lines, and each time block must end with a blank line. |
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192 |
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193 * The end marker line is mandatory; having the ASCII file just end without it |
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194 is an error. |
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195 |
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196 Please see the source code for fc-e1decode and fc-e1gen for the rest. |
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197 |
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198 Some words regarding Melody E2 |
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199 ============================== |
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200 |
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201 E1-format melodies are self-contained: if you have a valid binary melody file |
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202 in E1 format from whatever source, you can play it through the DSP of any |
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203 Calypso device that runs our TCS211-based Magnetite firmware. But it is not so |
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204 simple with Melody E2. In order to play a melody in E2 format, one needs not |
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205 only the melody file itself, but also the set of *.mwa (instrument wave) files |
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206 corresponding to the set of instruments used by that melody. It appears that |
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207 the melody group at TI had produced as many as 48 different instrument wave |
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208 tables: see the list in the non-production |
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209 #if (AUDIO_SIMULATION) || (AUDIO_L1_STANDALONE) |
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210 section of the Cust_audio_melody_E2_load_instrument() function in l1audio_cust.c |
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211 in both TSM30 and LoCosto/Peek sources. (The LoCosto version lists 48 |
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212 instruments whereas the much earlier TSM30 version lists only 40 of them, thus |
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213 the list must have been added to over the course of TI history.) A given E2 |
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214 melody selects a subset of 1 to 8 instruments out of the larger set to be used |
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215 in that melody, and these selected instrument waves are loaded into the DSP's |
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216 API RAM before the actual play of the melody itself. |
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217 |
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218 Unfortunately all we have are the *.mwa file _names_ for the 48 Melody E2 |
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219 instruments that apparently existed at TI once upon a time, but not any of the |
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220 actual bits. The TSM30 source uses only Melody E1, not E2, thus we do not |
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221 currently have any source from which we can take any E2-format melody examples |
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222 or E2 instrument wave tables for TI's DSP. We also don't have any documentation |
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223 for any of these bits, and analysis of the Melody E2 code in L1 shows that it is |
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224 significantly different from E1. The code in TCS211 L1 that reads Melody E2 |
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225 file bits is not of much help for making our own E2 melodies, as all of the real |
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226 magic happens in the DSP, not on the ARM side. |
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227 |
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228 Thus our FreeCalypso hardware+firmware combination is capable of playing both E1 |
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229 and E2 melodies, but we won't be able to exercise the latter capability until |
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230 and unless someone finds a surviving copy of some existing E2 melodies along |
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doc/Melody_E1 written
Mychaela Falconia <falcon@freecalypso.org>
parents:
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231 with the *.mwa instrument wave files they require, whether it is the same |
e50c3aa1152a
doc/Melody_E1 written
Mychaela Falconia <falcon@freecalypso.org>
parents:
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changeset
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232 instrument set as listed in the non-production section of l1audio_cust.c or a |
e50c3aa1152a
doc/Melody_E1 written
Mychaela Falconia <falcon@freecalypso.org>
parents:
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changeset
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233 different one. But if someone does obtain a set of such melody bit files, our |
e50c3aa1152a
doc/Melody_E1 written
Mychaela Falconia <falcon@freecalypso.org>
parents:
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changeset
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234 FreeCalypso devices running FreeCalypso firmware are ready to play them. |