view target-utils/include/timer.h @ 505:7bf0d909c87e

fc-loadtool flash ID check: change of reset after the check logic This change only affects those flash configurations that have ID checks enabled. The logic for resetting the flash after the ID check has been changed as follows: 1) If the check fails, we return without attempting to reset the flash. 2) If the check is successful, we reset the flash using the configured method (could be AMD or Intel or Intel W30) instead of always doing an AMD flash reset as the original code did.
author Mychaela Falconia <falcon@freecalypso.org>
date Mon, 27 May 2019 19:58:01 +0000
parents 0f11da299b7d
children
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/*
 * Definitions for Calypso general-purpose timer registers
 *
 * This header is usable from both .c and .S source files.
 */

#ifndef _CALYPSO_TIMER_H
#define _CALYPSO_TIMER_H

#define	TIMER1_BASE_ADDR	0xFFFE3800
#define	TIMER2_BASE_ADDR	0xFFFE6800

#ifdef __ASSEMBLER__

/*
 * Assembly source with cpp
 *
 * The most convenient way to access registers like these from ARM
 * assembly is to load the base address of the register block in some
 * ARM register, using only one ldr rN, =xxx instruction and only one
 * literal pool entry, and then access various registers in the block
 * from the same base using the immediate offset addressing mode.
 *
 * Here we define the offsets for the usage scenario above.
 */

#define	CNTL_TIM	0x00
#define	LOAD_TIM	0x02
#define	READ_TIM	0x04

#else

/*
 * C source
 *
 * For access from C, we define the layout of each timer register block
 * as a struct, and then define a pleudo-global-var for easy "volatile"
 * access to each of the 2 timers.
 */

struct timer_regs {
	unsigned char	cntl;
	unsigned char	pad;
	unsigned short	load;
	unsigned short	read;
};

#define	TIMER1_REGS	(*(volatile struct timer_regs *) TIMER1_BASE_ADDR)
#define	TIMER2_REGS	(*(volatile struct timer_regs *) TIMER2_BASE_ADDR)

#endif

/* CNTL register bit definitions */
#define	CNTL_START		0x01
#define	CNTL_AUTO_RELOAD	0x02
#define	CNTL_CLOCK_ENABLE	0x20

#endif /* include guard */