view libgsmefr/convolve.c @ 183:452c1d5a6268

libgsmefr BFI w/o data: emit zero output after decoder reset In real-life usage, each EFR decoder session will most likely begin with lots of BFI frames before the first real frame arrives. However, because the spec-defined home state of the decoder is speech rather than CN, our regular logic for BFI w/o data would have to feed pseudorandom noise to the decoder (in the "fixed codebook excitation pulses" part), which is silly to do at the beginning of the decoder session right out of reset. Therefore, let's check reset_flag_old, and if we are still in the reset state, simply emit zero output.
author Mychaela Falconia <falcon@freecalypso.org>
date Tue, 03 Jan 2023 00:12:18 +0000
parents 8de2f0f9bd78
children
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/*************************************************************************
 *
 *  FUNCTION:   Convolve
 *
 *  PURPOSE:
 *     Perform the convolution between two vectors x[] and h[] and
 *     write the result in the vector y[]. All vectors are of length L
 *     and only the first L samples of the convolution are computed.
 *
 *  DESCRIPTION:
 *     The convolution is given by
 *
 *          y[n] = sum_{i=0}^{n} x[i] h[n-i],        n=0,...,L-1
 *
 *************************************************************************/

#include "gsm_efr.h"
#include "typedef.h"
#include "namespace.h"
#include "basic_op.h"
#include "no_count.h"
#include "sig_proc.h"

void Convolve (
    Word16 x[],        /* (i)     : input vector                           */
    Word16 h[],        /* (i)     : impulse response                       */
    Word16 y[],        /* (o)     : output vector                          */
    Word16 L           /* (i)     : vector size                            */
)
{
    Word16 i, n;
    Word32 s;

    for (n = 0; n < L; n++)
    {
        s = 0;                  move32 (); 
        for (i = 0; i <= n; i++)
        {
            s = L_mac (s, x[i], h[n - i]);
        }
        s = L_shl (s, 3);
        y[n] = extract_h (s);   move16 (); 
    }

    return;
}