FreeCalypso > hg > leo2moko-debug
diff chipsetsw/drivers/drv_app/r2d/lcds/D_Sample/Demo/demo.pov @ 0:509db1a7b7b8
initial import: leo2moko-r1
author | Space Falcon <falcon@ivan.Harhan.ORG> |
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date | Mon, 01 Jun 2015 03:24:05 +0000 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/chipsetsw/drivers/drv_app/r2d/lcds/D_Sample/Demo/demo.pov Mon Jun 01 03:24:05 2015 +0000 @@ -0,0 +1,99 @@ +// Persistence Of Vision raytracer version 3.1 sample file. +// Magnifying glass created using POV-Ray's refraction. +// A convex lens created with CSG +// (and something to view through it) +// This example doesn't work very well, but it gives a good +// starting point for a better use of the magnifying glass. + + +global_settings { assumed_gamma 2.2 } + +#include "colors.inc" +#include "shapes.inc" +#include "textures.inc" +#include "glass.inc" +#include "consts.inc" // Index of refraction constants + +camera { + location <0.0, 2, -13> + direction <0.0, 0.0, 1> + angle 40 + up <0.0, 1.0, 0.0> + right <3/4, 0.0, 0.0> + look_at <0, 0, 0> +} + +light_source { <30, 50, -50> color White } + +light_source { <-30, 10, 20> color Gray50 } + +fog { color Gray90 distance 200 } // This fog reaches max density at 200z + +// Background sphere +sphere { <0, 0, 0>, 1 + hollow on + finish { crand 0.015 } + pigment { + gradient y + color_map { + [0.0 1.0 color Blue color Black] + } + scale 10000 + } +} + +// A lens. This uses the Ellipsoid quadric to make it independantly +// scalable, but it would be faster to use spheres. +// It is designed "sideways" so you can see the thickness. +// It is then rotated 90o on Y so the viewer is looking through the lens. +#declare Lens_Thickness = 0.35; +#declare Lens_Diameter = 1.5; + +#declare Lens = +intersection { + sphere { <0, 0, 0>, 1.5 translate <0.75, 0, 0> } + sphere { <0, 0, 0>, 1.5 translate <-0.75, 0, 0> } + + interior{ior Flint_Glass_Ior} + texture { + T_Glass3 + finish { + reflection 0 // Over-ride reflection + } + } + + scale <Lens_Thickness, Lens_Diameter, Lens_Diameter> + translate clock*6*x +} + + +plane { y, -4 + pigment { + checker color Red color Green + scale <3, 1, 3> + } + finish { + ambient 0.8 + diffuse 0.6 + } +} + +object { Lens rotate 80*y } + +// A sphere in the distance +sphere { <3, 1, 30>, 2 finish {Phong_Shiny ambient 0.35} pigment {Orange} } + +object { Cylinder_X + finish { + Phong_Shiny + ambient 0.45 + diffuse 0.6 + } + pigment { + granite + scale 2 + } + + rotate -75*y + translate <0 ,-3, 25> +}