annotate chipsetsw/drivers/drv_app/r2d/lcds/PC_DSAMPLE/Demo/ballbox1.pov @ 88:4a2ba7076906

l1_ctl.c: l1ctl_pgc() reconstructed
author Mychaela Falconia <falcon@ivan.Harhan.ORG>
date Thu, 07 Apr 2016 02:52:54 +0000
parents 509db1a7b7b8
children
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1 // Persistence Of Vision raytracer version 3.1 sample file.
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2 // File by Dan Farmer
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3 // Demonstrates glass textures, CGS with box primitives, one of Mike Miller's
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4 // fabulous marble textures, modified with an "octaves" change, and doesn't
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5 // make a half-bad image, either. Interesting lighting effect, too.
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6
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7 global_settings { assumed_gamma 2.2 }
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8
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9 #include "colors.inc"
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10 #include "shapes.inc"
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11 #include "textures.inc"
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12 #include "glass.inc"
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13 #include "stones.inc"
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14
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15 camera {
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16 location <0.75, 2.5, -6.5>
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17 //direction <0.0, 0.0, 0.5> // "wide-angle" view
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18 up <0.0, 1.0, 0>
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19 right <0.8, 0.0, 0>
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20 look_at <0, 0, -1>}
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21
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22 // Light sources, two to the front, right, on from the left, rear.
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23 light_source {<-30, 11, 20> color White}
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24 light_source {< 31, 12, -20> color White}
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25 light_source {< 32, 11, -20> color LightGray}
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26
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27 union {
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28 // A green glass ball inside of a box-shaped frame
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29 sphere { <0, 0, 0>, 1.75
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30 interior{
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31 caustics 1.0
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32 ior 1.5
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33 }
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34 texture {
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35 T_Glass1
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36 pigment {color green 0.90 filter 0.85}
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37 finish {
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38 phong 1 phong_size 300 // Very tight highlights
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39 reflection 0.15 // Needs a little reflection added
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40 }
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41 }
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42 }
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43
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44 // A box-shaped frame surrounding a green glass ball
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45 difference {
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46 object {UnitBox scale 1.5} // The outside dimensions
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47
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48 // And some square "holes" in all sides. Note that each of
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49 // these boxes that are going to be subtracted has one vector
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50 // scaled just slightly larger than the outside box. The other
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51 // two vectors determine the size of the hole.
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52 // Clip some sqr holes in the box to make a 3D box frame
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53 object{UnitBox scale <1.51, 1.25, 1.25> } // "clip" x
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54 object{UnitBox scale <1.25, 1.51, 1.25> } // "clip" y
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55 object{UnitBox scale <1.25, 1.25, 1.51> } // "clip" z
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56
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57 pigment { red 0.75 green 0.75 blue 0.85 }
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58 finish {
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59 ambient 0.2
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60 diffuse 0.7
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61 reflection 0.15
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62 brilliance 8
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63 specular 1
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64 roughness 0.01
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65 }
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66
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67 // Same as radius of glass sphere, not the box!
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68 bounded_by {object {UnitBox scale 1.75}}
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69 }
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70 rotate y*45
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71 rotate clock*90*y
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72 }
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73
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74 plane { y, -1.5
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75 texture {
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76 T_Stone1
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77 pigment {
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78 octaves 3
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79 rotate 90*z
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80 }
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81 finish { reflection 0.10 }
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82 }
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83 }
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84 // end of file