FreeCalypso > hg > tcs211-l1-reconst
view chipsetsw/drivers/drv_app/r2d/r2d_i.h @ 19:06d94fdaadf6
l1_dyn_dwl_*.c imported from LoCosto source
author | Mychaela Falconia <falcon@ivan.Harhan.ORG> |
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date | Wed, 21 Oct 2015 21:41:05 +0000 |
parents | 509db1a7b7b8 |
children |
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/*************************************************************************** Name R2DI.h Function Riviera 2D system : Private API Date Modification ----------------------- 06/12/2001 Create ************************************************************************** History ****************************************************************************/ #ifndef __R2DI_H_ #define __R2DI_H_ #include "r2d/r2d.h" #include "rvf/rvf_api.h" /*************************************** CONSTANTS ***************************************/ #if (R2D_ASM == R2D_ON) ////////////////////////////////////////// // // R2D ASM API // enum{ R2D_LCDLCD=1, R2D_COLORCOLOR=2, R2D_COLORLCD=3, R2D_LCDCOLOR=4 }; #endif /*************************************** TYPES ***************************************/ //////////////////////////////////////// // // Misc // typedef UINT32 R2D_BOOLEAN; // To avoid veneer bug a bool on 16 bits is introduced //////////////////////////////////////// // // Arc region // // Region delimited by vectors whose scalar // product with (sa,sb) and (ea,eb) is (+,+) // of (-,+) or (+,-) typedef struct R2D_ARC_REGION { INT32 sa,sb,ea,eb; INT16 one_sector; BOOLEAN is_null; } T_R2D_ARC_REGION; //////////////////////////////////////// // // Textures // typedef struct R2D_FREE_TEXTURE { INT16 refcount; INT16 size; // Exponent of a power of 2 T_R2D_ARGB_COLOR *pattern; } T_R2D_FREE_TEXTURE; typedef struct R2D_ANCHORED_TEXTURE { INT16 refcount; INT16 size; // Exponent of a power of 2 UINT32 *pattern; } T_R2D_ANCHORED_TEXTURE; /////////////////////////////////////// // // FRAMEBUFFER // typedef struct R2D_FRAMEBUFFER { // Refcounting INT16 refcount; // List of memory words containing the pixels UINT32 *p_memory_words; // End of frameBuffer used to prevent out of // framebuffer access // (It is the last word contained in the framebuffer) // (but that word is used for loops and is never drawn) UINT32 *p_frame_buffer_end; // Kind of framebuffer (LCD or 24 bits) T_R2D_FRAMEBUFFER_KIND kind; // Dimensions of frameBuffer UINT16 width,height; // Semaphore for concurrent accesses to the framebuffer T_RVF_MUTEX * mutex; } T_R2D_FRAMEBUFFER; // Font cache framebuffer has other fields required to build // the glyph from a succession of Unicode codes typedef struct R2D_FONT_CACHE_FRAMEBUFFER { // Refcounting INT16 refcount; // List of memory words containing the pixels UINT32 *p_memory_words; // End of frameBuffer used to prevent out of // framebuffer access // (It is the last word contained in the framebuffer) UINT32 *p_frame_buffer_end; // Kind of framebuffer (LCD or 24 bits) T_R2D_FRAMEBUFFER_KIND kind; // Dimensions of frameBuffer UINT16 width,height; // Semaphore for concurrent accesses to the framebuffer T_RVF_MUTEX * mutex; } T_R2D_FONT_CACHE_FRAMEBUFFER; //////////////////////////////////////// // // LCD API // typedef UINT32 (*T_R2D_DRAWING_OP)(UINT32 old,UINT32 value); typedef T_R2D_DRAWING_OP T_R2D_DRAWING_OPERATORS[10]; //////////////////////////////////////// // // OBJECTS // // Metaclass object describing the classes typedef struct R2D_CLASS_SHAPE T_R2D_CLASS_SHAPE; typedef struct R2D_SHAPE T_R2D_SHAPE; typedef void (*T_R2D_shape_release_funct)(T_R2D_SHAPE *self); typedef void (*T_R2D_shape_draw_funct)(T_R2D_SHAPE *self,T_R2D_GC_PTR gc); typedef void (*T_R2D_shape_fill_funct)(T_R2D_SHAPE *self,T_R2D_GC_PTR gc); typedef T_R2D_SHAPE_PTR (*T_R2D_shape_clone_funct)(T_RVF_MB_ID bank,T_R2D_SHAPE *self); typedef void (*T_R2D_shape_translate_funct)(T_R2D_SHAPE *self,INT16 dx,INT16 dy); typedef BOOLEAN (*T_R2D_shape_point_testing_funct)(T_R2D_SHAPE *self,INT16 x,INT16 y); struct R2D_CLASS_SHAPE { void *parent_class; T_R2D_shape_release_funct release; T_R2D_shape_draw_funct draw; T_R2D_shape_fill_funct fill; T_R2D_shape_clone_funct clone; T_R2D_shape_translate_funct translate; T_R2D_shape_point_testing_funct point_in_shape; }; //////////////////////////////////////// // // SHAPES OBJECTS // struct R2D_SHAPE { INT16 refcount; const T_R2D_CLASS_SHAPE *p_r2d_class; }; typedef struct R2D_RECT { INT16 refcount; const T_R2D_CLASS_SHAPE *p_r2d_class; INT16 ul_x,ul_y,br_x,br_y; } T_R2D_RECTANGLE; typedef struct R2D_CIRCLE { INT16 refcount; const T_R2D_CLASS_SHAPE *p_r2d_class; INT16 x,y,r; } T_R2D_CIRCLE; typedef T_R2D_RECTANGLE T_R2D_ELLIPSE; typedef struct R2D_ROUNDRECT { INT16 refcount; const T_R2D_CLASS_SHAPE *p_r2d_class; INT16 ul_x,ul_y,br_x,br_y; INT16 h,v; } T_R2D_ROUND_RECTANGLE; typedef struct R2D_ARC { INT16 refcount; const T_R2D_CLASS_SHAPE *p_r2d_class; INT16 ul_x,ul_y,br_x,br_y; INT16 start_angle,stop_angle; } T_R2D_ARC; typedef struct R2D_TEXT { INT16 refcount; const T_R2D_CLASS_SHAPE *p_r2d_class; INT16 x,y; T_R2D_UTF16 *p_text; } T_R2D_TEXT; //////////////////////////////////////// // // GRAPHIC CONTEXT // typedef struct R2D_GC { // Refcounting INT16 refcount; // The framebuffer T_R2D_FRAMEBUFFER_PTR p_frame_buffer; // Clip rectangle (in graphic context coordinates) T_R2D_SHAPE *p_clipping_shape; // Clipping shape in scanning coordinates T_R2D_SHAPE *p_s_clipping_shape; // Foreground pixel value // (on 24 bits per pixel. Conversion done on the fly // according to the kind of framebuffer) T_R2D_ARGB_COLOR foreground_color; // Cache for computed pixel value corresponding // to previous color. Used for LCD with dithering off // to speed drawing UINT32 foreground_pixel_value; // Cache for foreground dithering used when dithering ON UINT32 *p_foreground_dithered_cache; // Background pixel value // (on 24 bits per pixel. Conversion done on the fly // according to the kind of framebuffer) T_R2D_ARGB_COLOR background_color; // Cache for computed pixel value corresponding // to previous color. Used for LCD with dithering off // to speed drawing UINT32 background_pixel_value; // Cache for dithering used when dithering ON UINT32 *p_background_dithered_cache; // Background texture T_R2D_ANCHORED_TEXTURE *background_texture; // Pen position INT16 pen_x,pen_y; // pen_size in pixels INT16 pen_size; // Drawing mode INT16 drawing_mode; // Drawing operator for above drawing mode T_R2D_DRAWING_OP drawing_op; // Context origin (H coordinates of upper-left corner of screen) INT16 org_x,org_y; // Context origin (S coordinates for texture of the point corresponding // to (0,0) H coordinates) INT16 s_org_x,s_org_y; // Dash state BOOLEAN dash; // Text face T_R2D_TEXT_FACE text_face; // Text style // (List of types requested by the user) T_R2D_TEXT_STYLE text_style; // Internal text style // (list of style effect which must be computed since // there are not embedded into the fonts) T_R2D_TEXT_STYLE internal_text_style; // Text size T_R2D_TEXT_SIZE text_size; // Font framebuffer T_R2D_FRAMEBUFFER *font_frame_buffer; // Font metrics pointer INT32 *font_metrics; // Font transcoding table INT32 *font_table; // Script mode (left to right by defaulr) T_R2D_SCRIPT_MODE script_mode; } T_R2D_GC; //////////////////////////////////////// // // FONT CONFIG // typedef INT32 *T_R2D_FONT_METRICS; typedef INT32 *T_R2D_FONT_TABLE; typedef struct R2D_FONT_DESCRIPTION { T_R2D_FONT_TABLE table; T_R2D_FONT_METRICS metrics; T_R2D_FRAMEBUFFER_PTR framebuffer; BOOLEAN compute_bold; } T_R2D_FONT_DESCRIPTION; /*************************************** FUNCTIONS ***************************************/ //////////////////////////////////////// // // TOOL // MACROS // // One should never call following function directly // because when refcount is reaching 0 an object // has generally subobject torelease before releasing // itself // Decrement refcount and autodelete if required #define r2d_release(p) { \ if (p) \ { \ if ((((T_R2D_REFCOUNT*)(p))->refcount)>0) { \ ((T_R2D_REFCOUNT*)(p))->refcount--; \ if ((((T_R2D_REFCOUNT*)(p))->refcount==0)) \ R2D_FREE(p); \ } \ } \ } // Return refcount of an object #define R2D_REFCOUNT(p) (((T_R2D_REFCOUNT*)(p))->refcount) // Compute dithered value // lightness is either the gray intensity (for monochrome) // or the component intensity. // It is coded on at most 8 bits #if (R2D_DITHERING == R2D_ON) #define r2d_dithering_group_and_lightness() \ lightness = lightness >> (8 - R2D_DITHERING_DIMENSION - R2D_PIXEL_DEPTH); \ dithering_group=lightness >> R2D_DITHERING_DIMENSION; \ \ lightness=lightness & R2D_DITHERED_MASK; #define r2d_dithered_value(x,y) \ \ dvalue=dithering_group; \ if (lightness>=r2d_get_dithering_matrix_entry(r2d_g_dithering_matrix,x,y)) \ dvalue+=1; \ \ if (dvalue) \ dvalue--; #else #define r2d_dithering_group_and_lightness() #define r2d_dithered_value(x,y) #endif extern INT32 r2d_ptree_find(INT32 *tree,INT32 unicode); void r2d_arc_region_x_reflect(T_R2D_ARC_REGION *rgn); void r2d_arc_region_y_reflect(T_R2D_ARC_REGION *rgn); void r2d_arc_region_diagonal_reflect(T_R2D_ARC_REGION *rgn); BOOLEAN r2d_check_is_in_arc_region(INT16 x,INT16 y,T_R2D_ARC_REGION *rgn); INT32 r2d_get_point_side(INT16 x,INT16 y,INT32 sa,INT32 sb); //////////////////////////////////////// // // LCD // FUNCTIONS // extern void r2d_convert_foreground_color(T_R2D_GC *gc,UINT32 color); extern void r2d_convert_background_color(T_R2D_GC *gc,UINT32 color); extern BOOLEAN r2d_lcd_foreground_pixel(UINT32 lcd_value,T_R2D_GC_PTR src_gc); extern UINT32 r2d_color_to_lcd(UINT32 pixel_value,INT16 x,INT16 y); extern UINT32 r2d_lcd_to_color(UINT32 color); //////////////////////////////////////// // // SHAPE LOW LEVEL // FUNCTIONS // void r2d_release_rectangle(T_R2D_SHAPE *self); void r2d_draw_rectangle_shape(T_R2D_SHAPE *self,T_R2D_GC_PTR gc); void r2d_fill_rectangle_shape(T_R2D_SHAPE *self,T_R2D_GC_PTR gc); T_R2D_SHAPE_PTR r2d_clone_rectangle_shape(T_RVF_MB_ID bank,T_R2D_SHAPE *self); void r2d_release_circle(T_R2D_SHAPE *self); void r2d_draw_circle_shape(T_R2D_SHAPE *self,T_R2D_GC_PTR gc); void r2d_fill_circle_shape(T_R2D_SHAPE *self,T_R2D_GC_PTR gc); T_R2D_SHAPE_PTR r2d_clone_circle_shape(T_RVF_MB_ID bank,T_R2D_SHAPE *self); void r2d_release_ellipse(T_R2D_SHAPE *self); void r2d_draw_ellipse_shape(T_R2D_SHAPE *self,T_R2D_GC_PTR gc); void r2d_fill_ellipse_shape(T_R2D_SHAPE *self,T_R2D_GC_PTR gc); void r2d_release_round_rectangle(T_R2D_SHAPE *self); void r2d_draw_round_rectangle_shape(T_R2D_SHAPE *self,T_R2D_GC_PTR gc); void r2d_fill_round_rectangle_shape(T_R2D_SHAPE *self,T_R2D_GC_PTR gc); T_R2D_SHAPE_PTR r2d_clone_round_rectangle_shape(T_RVF_MB_ID bank,T_R2D_SHAPE *self); void r2d_release_arc(T_R2D_SHAPE *self); void r2d_draw_arc_shape(T_R2D_SHAPE *self,T_R2D_GC_PTR gc); void r2d_fill_arc_shape(T_R2D_SHAPE *self,T_R2D_GC_PTR gc); T_R2D_SHAPE_PTR r2d_clone_arc_shape(T_RVF_MB_ID bank,T_R2D_SHAPE *self); void r2d_release_text(T_R2D_SHAPE *self); void r2d_draw_text_shape(T_R2D_SHAPE *self,T_R2D_GC_PTR gc); void r2d_fill_text_shape(T_R2D_SHAPE *self,T_R2D_GC_PTR gc); T_R2D_SHAPE_PTR r2d_clone_text_shape(T_RVF_MB_ID bank,T_R2D_SHAPE *self); void r2d_translate_rectangle_shape(T_R2D_SHAPE *self,INT16 dx,INT16 dy); void r2d_translate_point_shape(T_R2D_SHAPE *self,INT16 dx,INT16 dy); BOOLEAN r2d_point_in_rectangle_shape(T_R2D_SHAPE *self,INT16 x,INT16 y); BOOLEAN r2d_point_in_circle_shape(T_R2D_SHAPE *self,INT16 x,INT16 y); BOOLEAN r2d_point_in_ellipse_shape(T_R2D_SHAPE *self,INT16 x,INT16 y); BOOLEAN r2d_point_in_round_rectangle_shape(T_R2D_SHAPE *self,INT16 x,INT16 y); BOOLEAN r2d_point_in_not_supported_shape(T_R2D_SHAPE *self,INT16 x,INT16 y); //////////////////////////////////////// // // FRAMEBUFFER ACCESS // FUNCTIONS // // Write a pixel at position x,y with graphic context gc // pixel_value must be compatible with the framebuffer owned // by the graphic context. No color conversion is done // here extern void r2d_write_lcd_pixel(T_R2D_GC *gc,INT16 x,INT16 y,UINT32 pixel_value); extern void r2d_write_lcd_line(T_R2D_GC* gc,INT16 x,INT16 y,INT16 nb,R2D_BOOLEAN background); extern void r2d_arc_write_lcd_line(T_R2D_GC* gc,INT16 x,INT16 y,INT16 org_x,INT16 org_y,INT16 nb, T_R2D_ARC_REGION *rgn,R2D_BOOLEAN background); extern T_R2D_DRAWING_OP r2d_get_drawing_op(T_R2D_GC *gc,T_R2D_DRAWING_MODE mode); #if (R2D_ASM == R2D_ON) extern UINT32 * r2d_get_asm_drawing_op(T_R2D_GC *gc,T_R2D_DRAWING_MODE mode); #endif //////////////////////////////////////// // // COLOR // FUNCTIONS // // color conversion : on the fly dithering and color scaling // with final conversion to the format used by the LCD if needed // The dithered matrix or the pixel_value are cached into the gc // structure extern void r2d_convert_foreground_color(T_R2D_GC *gc,UINT32 color); extern void r2d_convert_background_color(T_R2D_GC *gc,UINT32 color); // Get value at dithering matrix position #define r2d_get_dithering_matrix_entry(matrix,x,y) \ *(matrix+(x&1)+(y&1)*2) // Set element (x,y) of dithering or dithered matrix extern void r2d_set_dithering_matrix_entry(UINT32 *matrix,UINT32 elem,INT16 x,INT16 y); extern void r2d_convert_foreground_color_color(T_R2D_GC *gc,UINT32 color); extern void r2d_convert_background_color_color(T_R2D_GC *gc,UINT32 color); extern UINT16 r2d_max_color(UINT16 red,UINT16 green, UINT16 blue); // Get min component extern UINT16 r2d_min_color(UINT16 red,UINT16 green, UINT16 blue); extern UINT32 r2d_get_color_pixel_value(T_R2D_GC *gc,INT16 x,INT16 y); //////////////////////////////////////// // // TEXT // FUNCTIONS // #define r2d_get_char_x(p) (((INT32*)p)[0]) //////////////////////////////////////// // // COPY // FUNCTIONS // #if (R2D_ASM == R2D_OFF) void r2d_blit_lcd_to_lcd(T_R2D_GC_PTR src_gc,T_R2D_GC_PTR dst_gc, T_R2D_SHAPE_PTR src_rectangle, T_R2D_SHAPE_PTR dst_rectangle, R2D_BOOLEAN use_foreground_color); void r2d_blit_color_to_color(T_R2D_GC_PTR src_gc,T_R2D_GC_PTR dst_gc, T_R2D_SHAPE_PTR src_rectangle, T_R2D_SHAPE_PTR dst_rectangle, R2D_BOOLEAN use_foreground_color); void r2d_blit_lcd_to_color(T_R2D_GC_PTR src_gc,T_R2D_GC_PTR dst_gc, T_R2D_SHAPE_PTR src_rectangle, T_R2D_SHAPE_PTR dst_rectangle, R2D_BOOLEAN use_foreground_color); void r2d_blit_color_to_lcd(T_R2D_GC_PTR src_gc,T_R2D_GC_PTR dst_gc, T_R2D_SHAPE_PTR src_rectangle, T_R2D_SHAPE_PTR dst_rectangle, R2D_BOOLEAN use_foreground_color); #else void r2d_blit_asm(T_R2D_GC_PTR src_gc,T_R2D_GC_PTR dst_gc, T_R2D_SHAPE_PTR src_rectangle, T_R2D_SHAPE_PTR dst_rectangle, R2D_BOOLEAN use_foreground_color,INT32 srcdst); #endif /*************************** DEFINES ***************************/ /* FOR SEARCH INSIDE PATRICIA TREE */ #define R2D_PTREE_TYPE 3 #define R2D_PTREE_BRANCHING 0 #define R2D_PTREE_PREFIX 1 #define R2D_PTREE_UNICODE_BLOCK 0 #define R2D_PTREE_GLYPH_INDEX 1 #define R2D_PTREE_CONVERSION 2 #define R2D_PTREE_LEFT 2 #define R2D_PTREE_RIGHT 3 #define R2D_PTREE_CONVERSION 2 #define R2D_PTREE_T_LEAF 0 #define R2D_PTREE_SHIFT 4 /* FOR FONT DESCRIPTION */ #define R2D_SMALL_SYSTEM_NORMAL 0 #define R2D_SMALL_SYSTEM_BOLD 1 #define R2D_SMALL_SYSTEM_ITALIC 2 #define R2D_SMALL_SYSTEM_BOLD_ITALIC 3 #define R2D_MEDIUM_SYSTEM_NORMAL 4 #define R2D_MEDIUM_SYSTEM_BOLD 5 #define R2D_MEDIUM_SYSTEM_ITALIC 6 #define R2D_MEDIUM_SYSTEM_BOLD_ITALIC 7 #define R2D_BIG_SYSTEM_NORMAL 8 #define R2D_BIG_SYSTEM_BOLD 9 #define R2D_BIG_SYSTEM_ITALIC 10 #define R2D_BIG_SYSTEM_BOLD_ITALIC 11 #define R2D_SMALL_TYPEWRITER_NORMAL 12 #define R2D_SMALL_TYPEWRITER_BOLD 13 #define R2D_SMALL_TYPEWRITER_ITALIC 14 #define R2D_SMALL_TYPEWRITER_BOLD_ITALIC 15 #define R2D_MEDIUM_TYPEWRITER_NORMAL 16 #define R2D_MEDIUM_TYPEWRITER_BOLD 17 #define R2D_MEDIUM_TYPEWRITER_ITALIC 18 #define R2D_MEDIUM_TYPEWRITER_BOLD_ITALIC 19 #define R2D_BIG_TYPEWRITER_NORMAL 20 #define R2D_BIG_TYPEWRITER_BOLD 21 #define R2D_BIG_TYPEWRITER_ITALIC 22 #define R2D_BIG_TYPEWRITER_BOLD_ITALIC 23 #define R2D_SMALL_PROPORTIONAL_NORMAL 24 #define R2D_SMALL_PROPORTIONAL_BOLD 25 #define R2D_SMALL_PROPORTIONAL_ITALIC 26 #define R2D_SMALL_PROPORTIONAL_BOLD_ITALIC 27 #define R2D_MEDIUM_PROPORTIONAL_NORMAL 28 #define R2D_MEDIUM_PROPORTIONAL_BOLD 29 #define R2D_MEDIUM_PROPORTIONAL_ITALIC 30 #define R2D_MEDIUM_PROPORTIONAL_BOLD_ITALIC 31 #define R2D_BIG_PROPORTIONAL_NORMAL 32 #define R2D_BIG_PROPORTIONAL_BOLD 33 #define R2D_BIG_PROPORTIONAL_ITALIC 34 #define R2D_BIG_PROPORTIONAL_BOLD_ITALIC 35 /*************************** GLOBALS ****************************/ // and for reentrancy they should be read only if possible // or protected by a semaphore otherwise #if (R2D_ASM == R2D_ON) extern T_RVF_MUTEX * r2d_g_blit_mutex; extern T_R2D_DRAWING_MODE r2d_g_old_mode; extern R2D_BOOLEAN r2d_g_old_use_foreground; extern INT32 r2d_g_old_srcdst; #endif // Global mutex for access to global variables extern T_RVF_MUTEX * r2d_g_global_mutex; // Drawing operators (C version) extern const T_R2D_DRAWING_OPERATORS r2d_g_lcd_operators,r2d_g_color_operators; extern UINT32 *r2d_g_asm_lcd_operators[],*r2d_g_asm_color_operators[]; // LCD framebuffer extern T_R2D_FRAMEBUFFER* r2d_g_framebuffer; // For fonts extern T_R2D_FONT_DESCRIPTION *r2d_g_font_configuration; // (default pointers for initialization of graphical context) extern T_R2D_FRAMEBUFFER *r2d_g_default_font_framebuffer; extern INT32 *r2d_g_default_font_metrics; extern INT32 *r2d_g_default_font_table; // Dithering matrix extern UINT32 *r2d_g_dithering_matrix; // Class globals extern const T_R2D_CLASS_SHAPE r2d_class_rectangle; extern const T_R2D_CLASS_SHAPE r2d_class_circle; extern const T_R2D_CLASS_SHAPE r2d_class_ellipse; extern const T_R2D_CLASS_SHAPE r2d_class_round_rectangle; extern const T_R2D_CLASS_SHAPE r2d_class_arc; extern const T_R2D_CLASS_SHAPE r2d_class_text; // Memory bank id extern T_RVF_MB_ID r2d_mb_id; // Global LCD graphical context extern T_R2D_GC_PTR r2d_g_lcd_gc; // Global flag to check if event required extern BOOLEAN r2d_g_event_was_sent; // Global flag to disable refresh extern INT16 r2d_g_refresh_disabled; /* global addr id */ extern T_RVF_ADDR_ID r2d_addr_id; #endif