view g23m/system/busyb/sourcesets/bae_sram.xml @ 123:63137aa0ad1f

l1_pwmgr.c: passes compilation (but link fails)
author Mychaela Falconia <falcon@ivan.Harhan.ORG>
date Thu, 12 May 2016 02:18:21 +0000
parents 509db1a7b7b8
children
line wrap: on
line source

<?xml version="1.0" encoding="utf-8"?>
<sourceSet description="bae sram" name="bae_sram">
  <settings>
    <options>
      <optionDef description="Common include path" name="">
        <condOption optRef="TI_INCLUDES" />
        <condOption name="include" require="RVTOOL==1">
          <condValue pathRef="RVTOOL_DIR" />
        </condOption>
        <condOption name="define">
          <condValue require="RVTOOL==0" value="TI_BOARD" />
        </condOption>
      </optionDef>
      <optionDef description="Common option flags" name="">
        <condOption optRef="bae_flags" />
      </optionDef>
    </options>
  </settings>
  <sourceDirs>
    <srcDir path="" pathRef="BAE_DIR" />
  </sourceDirs>
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    <source name="Engine/Common/PF_ACC_DLSRenderer_HandleNoteOff.c" />
    <source name="Engine/Common/PF_ACC_DLSRenderer_HandleNoteOn.c" />
    <source name="Engine/Common/ACC_DLSRendererImpl_PRT_ACC_DLSRenderer_RunSynth.c" />
    <source name="Engine/Common/ACC_DLSRendererImpl_PV_ACC_DLSRenderer_GetAVoice.c" />
    <source name="Engine/Common/PV_ACC_DLSRenderer_ShutdownVoice.c" />
    <source name="Engine/Common/ACC_DLSRendererImpl_PV_GetLinkForSynth.c" />
    <source name="Engine/Common/ACC_DLSRendererImpl_PV_SnipFromList.c" />
    <source name="Engine/Common/ACC_DLSRenderer_PF_ACC_DLSRenderer_FillBuffer.c" />
    <source name="Engine/Common/PRT_ACC_DLSRenderer_BuildAudioSlice.c" />
    <source name="Engine/Common/ACC_DLSSynth_AC_MidiState_GetController.c" />
    <source name="Engine/Common/ACC_DLSSynth_AC_MidiState_GetRPN.c" />
    <source name="Engine/Common/ACC_DLSSynth_AC_MidiState_IsVibratorInstrument.c" />
    <source name="Engine/Common/ACC_DLSSynth_AC_PlaymodeHandler_OnController.c" />
    <source name="Engine/Common/ACC_DLSSynth_AC_PlaymodeHandler_OnNoteOff.c" />
    <source name="Engine/Common/ACC_DLSSynth_AC_PlaymodeHandler_OnNoteOn.c" />
    <source name="Engine/Common/ACC_DLSSynth_PF_ACC_DLSSynth_DoNextEvents.c" />
    <source name="Engine/Common/ACC_DLSSynth_PF_ACC_DLSSynth_GetChannelPressure.c" />
    <source name="Engine/Common/ACC_DLSSynth_PF_ACC_DLSSynth_GetController.c" />
    <source name="Engine/Common/ACC_DLSSynth_PF_ACC_DLSSynth_GetNRPN.c" />
    <source name="Engine/Common/ACC_DLSSynth_PF_ACC_DLSSynth_GetPitchbend.c" />
    <source name="Engine/Common/ACC_DLSSynth_PF_ACC_DLSSynth_GetProgram.c" />
    <source name="Engine/Common/ACC_DLSSynth_PF_ACC_DLSSynth_GetRPN.c" />
    <source name="Engine/Common/ACC_DLSSynth_PV_ACC_DLSSynth_ProcessEvent.c" />
    <source name="Engine/Common/ACC_DLSSynth_PV_ACC_DLSSynth_ServeFade.c" />
    <source name="Engine/Common/PF_ACC_SMFMidiEventFeed_GetNextEvent.c" />
    <source name="Engine/Common/PF_ACC_SMFMidiEventFeed_Reset.c" />
    <source name="Engine/Common/PV_ACC_SMFMidiEventFeed_ParseEvent.c" />
    <source name="Engine/Common/ACC_Sequencer_PF_ACC_Sequencer_GetNextEvents.c" />
    <source name="Engine/Common/ACC_Sequencer_PV_ACC_Sequencer_ServeTrack.c" />
    <source name="Engine/Common/ACC_Sequencer_PV_ACC_Sequencer_ServeTrackGroup.c" />
    <source name="Engine/Common/ACReal_PV_UReal32_Divide.c" />
    <source name="Engine/Common/AC_AudioFormat_GetFrameSizeInBytes.c" />
    <source name="Engine/Common/PRT_AC_BufferedFileStream_Dtor.c" />
    <source name="Engine/Common/AC_ChannelState_AC_ChannelState_Update.c" />
    <source name="Engine/Common/AC_DLSEnvelope_AC_DLSExponentialEnvelope_Run.c" />
    <source name="Engine/Common/AC_DLSExponentialEnvelope_SetDecayTime.c" />
    <source name="Engine/Common/AC_DLSEnvelope_AC_DLSLinearEnvelope_Run.c" />
    <source name="Engine/Common/AC_DLSEnvelope_PV_GetFactor.c" />
    <source name="Engine/Common/AC_DLSFilter_AC_DLSFilter_Run.c" />
    <source name="Engine/Common/AC_DLSFilter_AC_DLSFilter_Update.c" />
    <source name="Engine/Common/AC_DLSInstrument_AC_DLSInstrument_GetRegion.c" />
    <source name="Engine/Common/AC_DLSInstrument_IsSampleLoadedForKey.c" />
    <source name="Engine/Common/AC_DLSMidiVoice_AC_DLSMidiVoice_Configure.c" />
    <source name="Engine/Common/AC_DLSMidiVoice_AC_DLSMidiVoice_GetBankID.c" />
    <source name="Engine/Common/AC_DLSMidiVoice_PF_AC_DLSMidiVoice_Clean.c" />
    <source name="Engine/Common/AC_DLSMidiVoice_PF_AC_DLSMidiVoice_Kill.c" />
    <source name="Engine/Common/AC_DLSMidiVoice_PF_AC_DLSMidiVoice_Run.c" />
    <source name="Engine/Common/AC_DLSMidiVoice_PV_ConfigureEnvelopes.c" />
    <source name="Engine/Common/AC_DLSMidiVoice_PV_ConfigureLFOs.c" />
    <source name="Engine/Common/AC_DLSMidiVoice_PV_ProcessDynamicInputs.c" />
    <source name="Engine/Common/AC_DLSMidiVoice_PV_ProcessFixedInputs.c" />
    <source name="Engine/Common/AC_DLSVoiceLoops_PV_DLSVoice_UpdateInnerLoops.c" />
    <source name="Engine/Common/AC_DLSVoice_ACF_GetRatioFromPitch.c" />
    <source name="Engine/Common/AC_DLSVoiceAmplifier_GetMonoAmplitude.c" />
    <source name="Engine/Common/AC_DLSVoiceAmplifier_GetStereoAmplitude.c" />
    <source name="Engine/Common/AC_DLSVoice_AC_DLSVoiceAmplifier_Run.c" />
    <source name="Engine/Common/AC_DLSVoice_AC_DLSVoiceLFO_Run.c" />
    <source name="Engine/Common/AC_DLSVoice_AC_DLSVoiceOscillator_Ctor.c" />
    <source name="Engine/Common/AC_DLSVoiceOscillator_GetInterpedSampleCount.c" />
    <source name="Engine/Common/AC_DLSVoice_AC_DLSVoiceOscillator_GetWaveform.c" />
    <source name="Engine/Common/AC_DLSVoice_AC_DLSVoiceOscillator_Run.c" />
    <source name="Engine/Common/AC_DLSVoice_AC_DLSVoice_Kill.c" />
    <source name="Engine/Common/AC_DLSVoice_AC_DLSVoice_Run.c" />
    <source name="Engine/Common/AC_DLSVoice_AC_DLSVoice_Update.c" />
    <source name="Engine/Common/AC_DLSVoice_PRT_AC_DLSVoice_Clean.c" />
    <source name="Engine/Common/AC_DLSVoice_PRT_AC_DLSVoice_Ctor.c" />
    <source name="Engine/Common/AC_Math.c" />
    <source name="Engine/Common/AC_MemoryStream_PRT_AC_MemoryStream_Dtor.c" />
    <source name="Engine/Common/AC_RefCounted.c" />
    <source name="Engine/Common/AC_SampleBuffered_AC_SampleBuffered_GetWaveform.c" />
    <source name="Engine/Common/AC_Sample_AC_Sample_GetWaveFrames.c" />
    <source name="Engine/Common/AC_Sample_AC_Sample_GetWaveform.c" />
    <source name="PAL_Impls/Riviera/PAL_Rivera.c" />
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</sourceSet>