FreeCalypso > hg > tcs211-l1-reconst
view chipsetsw/services/Audio/audio_tones.c @ 110:86b36d9f4b42
l1_init.c: passes compilation, object diffing begins
author | Mychaela Falconia <falcon@ivan.Harhan.ORG> |
---|---|
date | Fri, 08 Apr 2016 05:56:05 +0000 |
parents | 509db1a7b7b8 |
children |
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/****************************************************************************/ /* */ /* File Name: audio_tones.c */ /* */ /* Purpose: This file contains all the functions used to manage the */ /* tones . */ /* */ /* Version 0.1 */ /* */ /* Date Modification */ /* ------------------------------------ */ /* 28 May 2001 Create */ /* */ /* Author */ /* Francois Mazard - Stephanie Gerthoux */ /* */ /* (C) Copyright 2001 by Texas Instruments Incorporated, All Rights Reserved*/ /****************************************************************************/ #include "rv/rv_defined_swe.h" #ifdef RVM_AUDIO_MAIN_SWE #ifndef _WINDOWS #include "config/swconfig.cfg" #include "config/sys.cfg" #include "config/chipset.cfg" #endif #include "l1_confg.h" #if (TONE) #include <math.h> #include "rv/rv_general.h" #include "rvm/rvm_gen.h" #include "audio/audio_features_i.h" #include "audio/audio_ffs_i.h" #include "audio/audio_api.h" #include "audio/audio_structs_i.h" #include "audio/audio_var_i.h" #include "audio/audio_messages_i.h" #include "rvf/rvf_target.h" #include "audio/audio_const_i.h" #include "audio/audio_error_hdlr_i.h" /* include the usefull L1 header */ #define BOOL_FLAG #define CHAR_FLAG #include "l1_types.h" #include "l1audio_cust.h" #include "l1audio_msgty.h" #include "l1audio_signa.h" /********************************************************************************/ /* */ /* Function Name: audio_tones_convert_parameter */ /* */ /* Purpose: Convert the tones paramters from the entity to the l1 */ /* parameters */ /* */ /* Input Parameters: */ /* entity tones message */ /* */ /* Output Parameters: */ /* layer 1 tones message */ /* */ /* Note: */ /* None. */ /* */ /* Revision History: */ /* None. */ /* */ /********************************************************************************/ void audio_tones_convert_parameter( T_AUDIO_TONES_START *entity_parameter, T_MMI_TONE_REQ *l1_parameter) { double frequency_index, frequency_beep, amplitude_beep, amplitude, amplitude_index; /* Calculation of the frequency index */ /* note: we /* add +0.5 to compensate the truncation */ frequency_beep = (double)(entity_parameter->tones_parameter.tones[0].frequency_tone); frequency_index = (256 * cos(6.283185*(frequency_beep/8000))); /* Calculation of the amplitude index */ /* note: we /* add +0.5 to compensate the truncation */ amplitude_beep = (double)(entity_parameter->tones_parameter.tones[0].amplitude_tone); amplitude = exp((amplitude_beep*0.115129)+(5.544625)); amplitude_index = amplitude * sin(6.283185*(frequency_beep/8000)); l1_parameter->d_k_x1_t0 = (UINT16)((((UINT16)(frequency_index))<<8) | ((UINT16)(amplitude_index))); /* Calculation of the frequency index */ /* note: we /* add +0.5 to compensate the truncation */ frequency_beep = (double)(entity_parameter->tones_parameter.tones[1].frequency_tone); frequency_index = (256 * cos(6.283185*(frequency_beep/8000))); /* Calculation of the amplitude index */ /* note: we /* add +0.5 to compensate the truncation */ amplitude_beep = (double)(entity_parameter->tones_parameter.tones[1].amplitude_tone); amplitude = exp((amplitude_beep*0.115129)+(5.544625)); amplitude_index = amplitude * sin(6.283185*(frequency_beep/8000)); l1_parameter->d_k_x1_t1 = (UINT16)((((UINT16)(frequency_index))<<8) | ((UINT16)(amplitude_index))); /* Calculation of the frequency index */ /* note: we /* add +0.5 to compensate the truncation */ frequency_beep = (double)(entity_parameter->tones_parameter.tones[2].frequency_tone); frequency_index = (256 * cos(6.283185*(frequency_beep/8000))); /* Calculation of the amplitude index */ /* note: we /* add +0.5 to compensate the truncation */ amplitude_beep = (double)(entity_parameter->tones_parameter.tones[2].amplitude_tone); amplitude = exp((amplitude_beep*0.115129)+(5.544625)); amplitude_index = amplitude * sin(6.283185*(frequency_beep/8000)); l1_parameter->d_k_x1_t2 = (UINT16)((((UINT16)(frequency_index))<<8) | ((UINT16)(amplitude_index))); l1_parameter->d_t0_on = (UINT16)((entity_parameter->tones_parameter.tones[0].start_tone)/20); l1_parameter->d_t1_on = (UINT16)((entity_parameter->tones_parameter.tones[1].start_tone)/20); l1_parameter->d_t2_on = (UINT16)((entity_parameter->tones_parameter.tones[2].start_tone)/20); l1_parameter->d_t0_off = (UINT16)((entity_parameter->tones_parameter.tones[0].stop_tone)/20); l1_parameter->d_t1_off = (UINT16)((entity_parameter->tones_parameter.tones[1].stop_tone)/20); l1_parameter->d_t2_off = (UINT16)((entity_parameter->tones_parameter.tones[2].stop_tone)/20); l1_parameter->d_bu_off = (UINT16)((entity_parameter->tones_parameter.frame_duration)/20); l1_parameter->d_se_off = (UINT16)((entity_parameter->tones_parameter.sequence_duration)/20); l1_parameter->d_pe_off = (UINT16)((entity_parameter->tones_parameter.period_duration)/20); l1_parameter->d_pe_rep = entity_parameter->tones_parameter.repetition; } /********************************************************************************/ /* */ /* Function Name: audio_tones_send_status */ /* */ /* Purpose: This function sends the tones status to the entity. */ /* */ /* Input Parameters: */ /* status, */ /* return path */ /* */ /* Output Parameters: */ /* None. */ /* */ /* Note: */ /* None. */ /* */ /* Revision History: */ /* None. */ /* */ /********************************************************************************/ void audio_tones_send_status (T_AUDIO_RET status, T_RV_RETURN return_path) { void *p_send_message = NULL; T_RVF_MB_STATUS mb_status = RVF_RED; while (mb_status == RVF_RED) { /* allocate the message buffer */ mb_status = rvf_get_buf (p_audio_gbl_var->mb_external, sizeof (T_AUDIO_TONES_STATUS), (T_RVF_BUFFER **) (&p_send_message)); /* If insufficient resources, then report a memory error and abort. */ /* and wait until more ressource is given */ if (mb_status == RVF_RED) { audio_tones_error_trace(AUDIO_ENTITY_NO_MEMORY); rvf_delay(RVF_MS_TO_TICKS(1000)); } } /*fill the header of the message */ ((T_AUDIO_TONES_STATUS *)(p_send_message))->os_hdr.msg_id = AUDIO_TONES_STATUS_MSG; /* fill the status parameters */ ((T_AUDIO_TONES_STATUS *)(p_send_message))->status = status; if (return_path.callback_func == NULL) { /* send the message to the entity */ rvf_send_msg (return_path.addr_id, p_send_message); } else { /* call the callback function */ (*return_path.callback_func)((void *)(p_send_message)); rvf_free_buf((T_RVF_BUFFER *)p_send_message); } } /********************************************************************************/ /* */ /* Function Name: audio_tones_manager */ /* */ /* Purpose: This function is called to manage a tones generation */ /* */ /* Input Parameters: */ /* Audio Key Beep Parameters, */ /* */ /* Output Parameters: */ /* None. */ /* */ /* Note: */ /* None. */ /* */ /* Revision History: */ /* None. */ /* */ /********************************************************************************/ void audio_tones_manager (T_RV_HDR *p_message) { /* Declare local variables. */ void *p_send_message; /**************** audio_tones_manager function begins *********************/ switch(p_audio_gbl_var->tones.state) { case AUDIO_TONES_IDLE: { switch(p_message->msg_id) { case AUDIO_TONES_START_REQ: { /* save the addr id of the entity */ p_audio_gbl_var->tones.task_id = p_message->src_addr_id; /* save the return path */ p_audio_gbl_var->tones.return_path.callback_func = ((T_AUDIO_TONES_START*)(p_message))->return_path.callback_func; p_audio_gbl_var->tones.return_path.addr_id = ((T_AUDIO_TONES_START*)(p_message))->return_path.addr_id; /* allocate the buffer for the message to the L1 */ p_send_message = audio_allocate_l1_message(sizeof(T_MMI_TONE_REQ)); if (p_send_message != NULL) { /* Convert the entity parameters to the audio L1 parameters */ audio_tones_convert_parameter((T_AUDIO_TONES_START *)p_message, (T_MMI_TONE_REQ *)p_send_message); /* send the start command to the audio L1 */ audio_send_l1_message(MMI_TONE_START_REQ, p_send_message); } /* change to the state AUDIO_TONES_WAIT_START_CONFIRMATION */ p_audio_gbl_var->tones.state = AUDIO_TONES_WAIT_START_CON; break; } case AUDIO_TONES_STOP_REQ: { /* event error - send an error message*/ audio_tones_send_status (AUDIO_ERROR, ((T_AUDIO_TONES_STOP *)(p_message))->return_path); audio_tones_error_trace(AUDIO_ERROR_STOP_EVENT); break; } } break; } /* case AUDIO_TONES_IDLE */ case AUDIO_TONES_WAIT_START_CON: { switch(p_message->msg_id) { case MMI_TONE_START_CON: { /* change to the state AUDIO_TONES_WAIT_STOP_COMMAND */ p_audio_gbl_var->tones.state = AUDIO_TONES_WAIT_STOP_COMMAND; break; } case AUDIO_TONES_STOP_REQ: /*.Before stopping this task, control that */ /* stop task id caller = Tones task id */ { if ( p_audio_gbl_var->tones.task_id == p_message->src_addr_id) { /* change to the state AUDIO_TONES_WAIT_STOP_CONFIRMATION */ p_audio_gbl_var->tones.state = AUDIO_TONES_WAIT_START_CON_TO_STOP; } else { /* A stop request from an other task is sent during a start connection */ /* event error - send an error message */ audio_tones_send_status (AUDIO_ERROR, ((T_AUDIO_TONES_STOP *)(p_message))->return_path); audio_tones_error_trace(AUDIO_ERROR_STOP_EVENT); } break; } case AUDIO_TONES_START_REQ: { /* event error - send an error message*/ audio_tones_send_status (AUDIO_ERROR, ((T_AUDIO_TONES_START *)(p_message))->return_path); audio_tones_error_trace(AUDIO_ERROR_START_EVENT); break; } } break; } /* case AUDIO_TONES_WAIT_START_CON */ case AUDIO_TONES_WAIT_START_CON_TO_STOP: { switch(p_message->msg_id) { case MMI_TONE_START_CON: { /* allocate the buffer for the message to the L1 */ p_send_message = audio_allocate_l1_message(0); if (p_send_message != NULL) { /* send the start command to the audio L1 */ audio_send_l1_message(MMI_TONE_STOP_REQ, p_send_message); } /* change to the state AUDIO_TONES_WAIT_STOP_CON */ p_audio_gbl_var->tones.state = AUDIO_TONES_WAIT_STOP_CON; break; } case AUDIO_TONES_START_REQ: { /* event error - send an error message*/ audio_tones_send_status (AUDIO_ERROR, ((T_AUDIO_TONES_START *)(p_message))->return_path); audio_tones_error_trace(AUDIO_ERROR_START_EVENT); break; } case AUDIO_TONES_STOP_REQ: { /* event error - send an error message*/ audio_tones_send_status (AUDIO_ERROR, ((T_AUDIO_TONES_STOP *)(p_message))->return_path); audio_tones_error_trace(AUDIO_ERROR_STOP_EVENT); break; } } break; } case AUDIO_TONES_WAIT_STOP_COMMAND: { switch(p_message->msg_id) { case MMI_TONE_STOP_CON: { audio_tones_send_status (AUDIO_OK, p_audio_gbl_var->tones.return_path); /* change to the state AUDIO_TONES_IDLE */ p_audio_gbl_var->tones.state = AUDIO_TONES_IDLE; break; } case AUDIO_TONES_STOP_REQ: { /* A stop request is sent during a stop connection */ /* Save the addr id of the entity */ p_audio_gbl_var->tones.task_id = p_message->src_addr_id; /*.Control that (stop task id caller = tones task id) and stop the task */ if ( p_audio_gbl_var->tones.task_id == p_message->src_addr_id) { /* allocate the buffer for the message to the L1 */ p_send_message = audio_allocate_l1_message(0); if (p_send_message != NULL) { /* send the start command to the audio L1 */ audio_send_l1_message(MMI_TONE_STOP_REQ, p_send_message); } /* change to the state AUDIO_TONES_WAIT_STOP_CONFIRMATION */ p_audio_gbl_var->tones.state = AUDIO_TONES_WAIT_STOP_CON; } else { /* A stop request from an other task is sent during a stop connection */ /* event error - send an error message */ audio_tones_send_status (AUDIO_ERROR, ((T_AUDIO_TONES_STOP *)(p_message))->return_path); audio_tones_error_trace(AUDIO_ERROR_STOP_EVENT); } break; } case AUDIO_TONES_START_REQ: { /* event error - send an error message*/ audio_tones_send_status (AUDIO_ERROR, ((T_AUDIO_TONES_START *)(p_message))->return_path); audio_tones_error_trace(AUDIO_ERROR_START_EVENT); break; } } break; } /* case AUDIO_TONES_WAIT_STOP_COMMAND */ case AUDIO_TONES_WAIT_STOP_CON: { switch(p_message->msg_id) { case MMI_TONE_STOP_CON: { audio_tones_send_status (AUDIO_OK, p_audio_gbl_var->tones.return_path); /* change to the state AUDIO_TONES_IDLE */ p_audio_gbl_var->tones.state = AUDIO_TONES_IDLE; break; } case AUDIO_TONES_STOP_REQ: { /* event error - send an error message*/ audio_tones_send_status (AUDIO_ERROR, ((T_AUDIO_TONES_STOP *)(p_message))->return_path); audio_tones_error_trace(AUDIO_ERROR_STOP_EVENT); break; } case AUDIO_TONES_START_REQ: { /* event error - send an error message*/ audio_tones_send_status (AUDIO_ERROR, ((T_AUDIO_TONES_START *)(p_message))->return_path); audio_tones_error_trace(AUDIO_ERROR_START_EVENT); break; } } break; } /* case AUDIO_TONES_WAIT_STOP_CON */ } /* switch(p_audio_gbl_var->tones.state) */ } /*********************** End of audio_tones_manager function **********************/ #endif /* #if (TONE) */ #endif /* #ifdef RVM_AUDIO_MAIN_SWE */