FreeCalypso > hg > tcs211-l1-reconst
view g23m/system/busyb/sourcesets/bae_sram.xml @ 1:8e105ee3cde3
TMFFS protocol changed from TMFFS1 to TMFFS2
so one can use fc-fsio with this firmware
author | Space Falcon <falcon@ivan.Harhan.ORG> |
---|---|
date | Mon, 01 Jun 2015 03:28:54 +0000 |
parents | 509db1a7b7b8 |
children |
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<?xml version="1.0" encoding="utf-8"?> <sourceSet description="bae sram" name="bae_sram"> <settings> <options> <optionDef description="Common include path" name=""> <condOption optRef="TI_INCLUDES" /> <condOption name="include" require="RVTOOL==1"> <condValue pathRef="RVTOOL_DIR" /> </condOption> <condOption name="define"> <condValue require="RVTOOL==0" value="TI_BOARD" /> </condOption> </optionDef> <optionDef description="Common option flags" name=""> <condOption optRef="bae_flags" /> </optionDef> </options> </settings> <sourceDirs> <srcDir path="" pathRef="BAE_DIR" /> </sourceDirs> <sourceFiles> <source name="Engine/Common/PF_ACC_DLSRenderer_GetRealtimeAudioInfo.c" /> <source name="Engine/Common/PF_ACC_DLSRenderer_HandleNoteOff.c" /> <source name="Engine/Common/PF_ACC_DLSRenderer_HandleNoteOn.c" /> <source name="Engine/Common/ACC_DLSRendererImpl_PRT_ACC_DLSRenderer_RunSynth.c" /> <source name="Engine/Common/ACC_DLSRendererImpl_PV_ACC_DLSRenderer_GetAVoice.c" /> <source name="Engine/Common/PV_ACC_DLSRenderer_ShutdownVoice.c" /> <source name="Engine/Common/ACC_DLSRendererImpl_PV_GetLinkForSynth.c" /> <source name="Engine/Common/ACC_DLSRendererImpl_PV_SnipFromList.c" /> <source name="Engine/Common/ACC_DLSRenderer_PF_ACC_DLSRenderer_FillBuffer.c" /> <source name="Engine/Common/PRT_ACC_DLSRenderer_BuildAudioSlice.c" /> <source name="Engine/Common/ACC_DLSSynth_AC_MidiState_GetController.c" /> <source name="Engine/Common/ACC_DLSSynth_AC_MidiState_GetRPN.c" /> <source name="Engine/Common/ACC_DLSSynth_AC_MidiState_IsVibratorInstrument.c" /> <source name="Engine/Common/ACC_DLSSynth_AC_PlaymodeHandler_OnController.c" /> <source name="Engine/Common/ACC_DLSSynth_AC_PlaymodeHandler_OnNoteOff.c" /> <source name="Engine/Common/ACC_DLSSynth_AC_PlaymodeHandler_OnNoteOn.c" /> <source name="Engine/Common/ACC_DLSSynth_PF_ACC_DLSSynth_DoNextEvents.c" /> <source name="Engine/Common/ACC_DLSSynth_PF_ACC_DLSSynth_GetChannelPressure.c" /> <source name="Engine/Common/ACC_DLSSynth_PF_ACC_DLSSynth_GetController.c" /> <source name="Engine/Common/ACC_DLSSynth_PF_ACC_DLSSynth_GetNRPN.c" /> <source name="Engine/Common/ACC_DLSSynth_PF_ACC_DLSSynth_GetPitchbend.c" /> <source name="Engine/Common/ACC_DLSSynth_PF_ACC_DLSSynth_GetProgram.c" /> <source name="Engine/Common/ACC_DLSSynth_PF_ACC_DLSSynth_GetRPN.c" /> <source name="Engine/Common/ACC_DLSSynth_PV_ACC_DLSSynth_ProcessEvent.c" /> <source name="Engine/Common/ACC_DLSSynth_PV_ACC_DLSSynth_ServeFade.c" /> <source name="Engine/Common/PF_ACC_SMFMidiEventFeed_GetNextEvent.c" /> <source name="Engine/Common/PF_ACC_SMFMidiEventFeed_Reset.c" /> <source name="Engine/Common/PV_ACC_SMFMidiEventFeed_ParseEvent.c" /> <source name="Engine/Common/ACC_Sequencer_PF_ACC_Sequencer_GetNextEvents.c" /> <source name="Engine/Common/ACC_Sequencer_PV_ACC_Sequencer_ServeTrack.c" /> <source name="Engine/Common/ACC_Sequencer_PV_ACC_Sequencer_ServeTrackGroup.c" /> <source name="Engine/Common/ACReal_PV_UReal32_Divide.c" /> <source name="Engine/Common/AC_AudioFormat_GetFrameSizeInBytes.c" /> <source name="Engine/Common/PRT_AC_BufferedFileStream_Dtor.c" /> <source name="Engine/Common/AC_ChannelState_AC_ChannelState_Update.c" /> <source name="Engine/Common/AC_DLSEnvelope_AC_DLSExponentialEnvelope_Run.c" /> <source name="Engine/Common/AC_DLSExponentialEnvelope_SetDecayTime.c" /> <source name="Engine/Common/AC_DLSEnvelope_AC_DLSLinearEnvelope_Run.c" /> <source name="Engine/Common/AC_DLSEnvelope_PV_GetFactor.c" /> <source name="Engine/Common/AC_DLSFilter_AC_DLSFilter_Run.c" /> <source name="Engine/Common/AC_DLSFilter_AC_DLSFilter_Update.c" /> <source name="Engine/Common/AC_DLSInstrument_AC_DLSInstrument_GetRegion.c" /> <source name="Engine/Common/AC_DLSInstrument_IsSampleLoadedForKey.c" /> <source name="Engine/Common/AC_DLSMidiVoice_AC_DLSMidiVoice_Configure.c" /> <source name="Engine/Common/AC_DLSMidiVoice_AC_DLSMidiVoice_GetBankID.c" /> <source name="Engine/Common/AC_DLSMidiVoice_PF_AC_DLSMidiVoice_Clean.c" /> <source name="Engine/Common/AC_DLSMidiVoice_PF_AC_DLSMidiVoice_Kill.c" /> <source name="Engine/Common/AC_DLSMidiVoice_PF_AC_DLSMidiVoice_Run.c" /> <source name="Engine/Common/AC_DLSMidiVoice_PV_ConfigureEnvelopes.c" /> <source name="Engine/Common/AC_DLSMidiVoice_PV_ConfigureLFOs.c" /> <source name="Engine/Common/AC_DLSMidiVoice_PV_ProcessDynamicInputs.c" /> <source name="Engine/Common/AC_DLSMidiVoice_PV_ProcessFixedInputs.c" /> <source name="Engine/Common/AC_DLSVoiceLoops_PV_DLSVoice_UpdateInnerLoops.c" /> <source name="Engine/Common/AC_DLSVoice_ACF_GetRatioFromPitch.c" /> <source name="Engine/Common/AC_DLSVoiceAmplifier_GetMonoAmplitude.c" /> <source name="Engine/Common/AC_DLSVoiceAmplifier_GetStereoAmplitude.c" /> <source name="Engine/Common/AC_DLSVoice_AC_DLSVoiceAmplifier_Run.c" /> <source name="Engine/Common/AC_DLSVoice_AC_DLSVoiceLFO_Run.c" /> <source name="Engine/Common/AC_DLSVoice_AC_DLSVoiceOscillator_Ctor.c" /> <source name="Engine/Common/AC_DLSVoiceOscillator_GetInterpedSampleCount.c" /> <source name="Engine/Common/AC_DLSVoice_AC_DLSVoiceOscillator_GetWaveform.c" /> <source name="Engine/Common/AC_DLSVoice_AC_DLSVoiceOscillator_Run.c" /> <source name="Engine/Common/AC_DLSVoice_AC_DLSVoice_Kill.c" /> <source name="Engine/Common/AC_DLSVoice_AC_DLSVoice_Run.c" /> <source name="Engine/Common/AC_DLSVoice_AC_DLSVoice_Update.c" /> <source name="Engine/Common/AC_DLSVoice_PRT_AC_DLSVoice_Clean.c" /> <source name="Engine/Common/AC_DLSVoice_PRT_AC_DLSVoice_Ctor.c" /> <source name="Engine/Common/AC_Math.c" /> <source name="Engine/Common/AC_MemoryStream_PRT_AC_MemoryStream_Dtor.c" /> <source name="Engine/Common/AC_RefCounted.c" /> <source name="Engine/Common/AC_SampleBuffered_AC_SampleBuffered_GetWaveform.c" /> <source name="Engine/Common/AC_Sample_AC_Sample_GetWaveFrames.c" /> <source name="Engine/Common/AC_Sample_AC_Sample_GetWaveform.c" /> <source name="PAL_Impls/Riviera/PAL_Rivera.c" /> </sourceFiles> </sourceSet>