diff chipsetsw/services/Audio/audio_mode_save.c @ 0:509db1a7b7b8

initial import: leo2moko-r1
author Space Falcon <falcon@ivan.Harhan.ORG>
date Mon, 01 Jun 2015 03:24:05 +0000
parents
children
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/chipsetsw/services/Audio/audio_mode_save.c	Mon Jun 01 03:24:05 2015 +0000
@@ -0,0 +1,420 @@
+/****************************************************************************/
+/*                                                                          */
+/*  File Name:  audio_mode_save.c                                           */
+/*                                                                          */
+/*  Purpose:  This file contains all the functions used for audio mode      */
+/*            save services.                                                */
+/*                                                                          */
+/*  Version   0.1                                                           */
+/*                                                                          */
+/*  Date        Modification                                                */
+/*  ------------------------------------------------------------------------*/
+/*  14 Jan 2002  Create                                                     */
+/*                                                                          */
+/*  Author      Francois Mazard                                             */
+/*                                                                          */
+/* (C) Copyright 2001 by Texas Instruments Incorporated, All Rights Reserved*/
+/****************************************************************************/
+
+#include "rv/rv_defined_swe.h"
+
+#ifdef RVM_AUDIO_MAIN_SWE
+  #ifndef _WINDOWS
+    #include "config/swconfig.cfg"
+    #include "config/sys.cfg"
+    #include "config/chipset.cfg"
+  #endif
+
+  #include "l1_confg.h"
+  #include "rv/rv_general.h"
+  #include "rvm/rvm_gen.h"
+  #include "audio/audio_ffs_i.h"
+  #include "audio/audio_api.h"
+  #include "audio/audio_structs_i.h"
+  #include "audio/audio_error_hdlr_i.h"
+  #include "audio/audio_var_i.h"
+  #include "audio/audio_messages_i.h"
+  #include "audio/audio_macro_i.h"
+  #include "rvf/rvf_target.h"
+  #include "audio/audio_const_i.h"
+
+  /* include the usefull L1 header */
+  #ifdef _WINDOWS
+    #define BOOL_FLAG
+    //#define CHAR_FLAG
+  #endif
+  #include "l1_types.h"
+  #include "l1audio_const.h"
+  #include "l1audio_cust.h"
+  #include "l1audio_defty.h"
+  #include "l1audio_msgty.h"
+  #include "l1audio_signa.h"
+  #if TESTMODE
+   #include "l1tm_defty.h"
+  #endif
+  #if (L1_GTT == 1)
+    #include "l1gtt_const.h"
+    #include "l1gtt_defty.h"
+  #endif
+  #include "l1_const.h"
+  #include "l1_defty.h"
+  #include "l1_msgty.h"
+  #include "l1_signa.h"
+  #ifdef _WINDOWS
+    #define L1_ASYNC_C
+  #endif
+  #include "l1_varex.h"
+
+  #ifdef _WINDOWS
+    #include "audio/tests/audio_test.h"
+  #endif
+
+  /* external functions */
+  /* read */
+  extern T_AUDIO_RET audio_mode_voice_path_read               (T_AUDIO_VOICE_PATH_SETTING *data);
+  extern T_AUDIO_RET audio_mode_microphone_mode_read          (INT8  *data);
+  extern T_AUDIO_RET audio_mode_microphone_gain_read          (INT8  *data);
+  extern T_AUDIO_RET audio_mode_microphone_extra_gain_read    (INT8  *data);
+  extern T_AUDIO_RET audio_mode_microphone_output_bias_read   (INT8  *data);
+  extern T_AUDIO_RET audio_mode_microphone_fir_read           (T_AUDIO_FIR_COEF *data);
+  extern T_AUDIO_RET audio_mode_speaker_mode_read             (INT8  *data);
+  extern T_AUDIO_RET audio_mode_speaker_gain_read             (INT8  *data);
+  extern T_AUDIO_RET audio_mode_speaker_filter_read           (INT8  *data);
+  extern T_AUDIO_RET audio_mode_speaker_fir_read              (T_AUDIO_FIR_COEF *data);
+  extern T_AUDIO_RET audio_mode_speaker_buzzer_read           (INT8  *data);
+  extern T_AUDIO_RET audio_mode_sidetone_gain_read            (INT8  *data);
+  extern T_AUDIO_RET audio_mode_aec_read                      (T_AUDIO_AEC_CFG *data);
+  extern T_AUDIO_RET audio_mode_speaker_volume_read           (T_AUDIO_SPEAKER_LEVEL *data);
+
+  /* Define a macro to simplify the code */
+  #define CHECK_STATUS(function, param)     if ( (function(&(param))) == AUDIO_ERROR ) \
+                                            { \
+                                              return(AUDIO_ERROR); \
+                                            } \
+
+  /********************************************************************************/
+  /*                                                                              */
+  /*    Function Name:   audio_mode_save_send_status                              */
+  /*                                                                              */
+  /*    Purpose:  This function sends the audio mdoe save status to the entity.   */
+  /*                                                                              */
+  /*    Input Parameters:                                                         */
+  /*        status,                                                               */
+  /*        return path                                                           */
+  /*                                                                              */
+  /*    Output Parameters:                                                        */
+  /*        None.                                                                 */
+  /*                                                                              */
+  /*    Note:                                                                     */
+  /*        None.                                                                 */
+  /*                                                                              */
+  /*    Revision History:                                                         */
+  /*        None.                                                                 */
+  /*                                                                              */
+  /********************************************************************************/
+  void audio_mode_save_send_status (T_AUDIO_RET status, T_RV_RETURN return_path)
+  {
+    void *p_send_message = NULL;
+    T_RVF_MB_STATUS mb_status = RVF_RED;
+
+    while (mb_status == RVF_RED)
+    {
+      /* allocate the message buffer */
+      mb_status = rvf_get_buf (p_audio_gbl_var->mb_external,
+                               sizeof(T_AUDIO_SAVE_DONE),
+                               (T_RVF_BUFFER **) (&p_send_message));
+
+      /* If insufficient resources, then report a memory error and abort.               */
+      /* and wait until more ressource is given */
+      if (mb_status == RVF_RED)
+      {
+        audio_mode_error_trace(AUDIO_ENTITY_NO_MEMORY);
+        rvf_delay(RVF_MS_TO_TICKS(1000));
+      }
+    }
+    /*fill the header of the message */
+    ((T_AUDIO_SAVE_DONE *)(p_send_message))->os_hdr.msg_id =
+      AUDIO_MODE_SAVE_DONE;
+
+    /* fill the status parameters */
+    ((T_AUDIO_SAVE_DONE *)(p_send_message))->status = status;
+
+    if (return_path.callback_func == NULL)
+    {
+      /* send the message to the entity */
+      rvf_send_msg (return_path.addr_id,
+                    p_send_message);
+    }
+    else
+    {
+      /* call the callback function */
+      (*return_path.callback_func)((void *)(p_send_message));
+	  rvf_free_buf((T_RVF_BUFFER *)p_send_message);
+    }
+  }
+
+  /********************************************************************************/
+  /*                                                                              */
+  /*    Function Name:   audio_mode_get                                           */
+  /*                                                                              */
+  /*    Purpose:  This function fill the audio mode structure.                    */
+  /*                                                                              */
+  /*    Input Parameters:                                                         */
+  /*        Audio mode structure.                                                 */
+  /*                                                                              */
+  /*    Output Parameters:                                                        */
+  /*        Status.                                                               */
+  /*                                                                              */
+  /*    Note:                                                                     */
+  /*        None.                                                                 */
+  /*                                                                              */
+  /*    Revision History:                                                         */
+  /*        None.                                                                 */
+  /*                                                                              */
+  /********************************************************************************/
+  T_AUDIO_RET audio_mode_get(T_AUDIO_MODE *p_audio_mode)
+  {
+    /* Audio voice path */
+    CHECK_STATUS(audio_mode_voice_path_read, p_audio_mode->audio_path_setting)
+
+    /* Audio microphone mode */
+    CHECK_STATUS(audio_mode_microphone_mode_read, p_audio_mode->audio_microphone_setting.mode)
+
+    /* Audio microphone setting */
+    switch (p_audio_mode->audio_microphone_setting.mode)
+    {
+      case AUDIO_MICROPHONE_HANDHELD:
+      {
+        CHECK_STATUS(audio_mode_microphone_gain_read, p_audio_mode->audio_microphone_setting.setting.handheld.gain)
+        CHECK_STATUS(audio_mode_microphone_fir_read, p_audio_mode->audio_microphone_setting.setting.handheld.fir)
+        CHECK_STATUS(audio_mode_microphone_output_bias_read, p_audio_mode->audio_microphone_setting.setting.handheld.output_bias)
+        break;
+      }
+      case AUDIO_MICROPHONE_HANDFREE:
+      {
+        CHECK_STATUS(audio_mode_microphone_extra_gain_read, p_audio_mode->audio_microphone_setting.setting.handfree.extra_gain)
+        CHECK_STATUS(audio_mode_microphone_fir_read, p_audio_mode->audio_microphone_setting.setting.handfree.fir)
+        CHECK_STATUS(audio_mode_microphone_gain_read, p_audio_mode->audio_microphone_setting.setting.handfree.gain)
+        CHECK_STATUS(audio_mode_microphone_output_bias_read, p_audio_mode->audio_microphone_setting.setting.handfree.output_bias)
+        break;
+      }
+      case AUDIO_MICROPHONE_HEADSET:
+      {
+        CHECK_STATUS(audio_mode_microphone_gain_read, p_audio_mode->audio_microphone_setting.setting.headset.gain)
+        CHECK_STATUS(audio_mode_microphone_fir_read, p_audio_mode->audio_microphone_setting.setting.headset.fir)
+        CHECK_STATUS(audio_mode_microphone_output_bias_read, p_audio_mode->audio_microphone_setting.setting.headset.output_bias)
+      }
+    }
+
+    /* Audio speaker mode */
+    CHECK_STATUS(audio_mode_speaker_mode_read, p_audio_mode->audio_speaker_setting.mode)
+
+    /* Audio speaker setting */
+    switch(p_audio_mode->audio_speaker_setting.mode)
+    {
+      case AUDIO_SPEAKER_HANDHELD:
+      {
+        CHECK_STATUS(audio_mode_speaker_filter_read, p_audio_mode->audio_speaker_setting.setting.handheld.audio_filter)
+        CHECK_STATUS(audio_mode_speaker_fir_read, p_audio_mode->audio_speaker_setting.setting.handheld.fir)
+        CHECK_STATUS(audio_mode_speaker_gain_read, p_audio_mode->audio_speaker_setting.setting.handheld.gain)
+        break;
+      }
+      case AUDIO_SPEAKER_HANDFREE:
+      {
+        CHECK_STATUS(audio_mode_speaker_filter_read, p_audio_mode->audio_speaker_setting.setting.handfree.audio_filter)
+        CHECK_STATUS(audio_mode_speaker_fir_read, p_audio_mode->audio_speaker_setting.setting.handfree.fir)
+        CHECK_STATUS(audio_mode_speaker_gain_read, p_audio_mode->audio_speaker_setting.setting.handfree.gain)
+        break;
+      }
+      case AUDIO_SPEAKER_HEADSET:
+      {
+        CHECK_STATUS(audio_mode_speaker_filter_read, p_audio_mode->audio_speaker_setting.setting.headset.audio_filter)
+        CHECK_STATUS(audio_mode_speaker_fir_read, p_audio_mode->audio_speaker_setting.setting.headset.fir)
+        CHECK_STATUS(audio_mode_speaker_gain_read, p_audio_mode->audio_speaker_setting.setting.headset.gain)
+        break;
+      }
+      case AUDIO_SPEAKER_BUZZER:
+      {
+        CHECK_STATUS(audio_mode_speaker_buzzer_read, p_audio_mode->audio_speaker_setting.setting.buzzer.activate)
+        break;
+      }
+      case AUDIO_SPEAKER_HANDHELD_HANDFREE:
+      {
+        CHECK_STATUS(audio_mode_speaker_filter_read, p_audio_mode->audio_speaker_setting.setting.handheld_handfree.audio_filter)
+        CHECK_STATUS(audio_mode_speaker_fir_read, p_audio_mode->audio_speaker_setting.setting.handheld_handfree.fir)
+        CHECK_STATUS(audio_mode_speaker_gain_read, p_audio_mode->audio_speaker_setting.setting.handheld_handfree.gain)
+        break;
+      }
+    }
+
+    /* Audio spkear microphone loop setting */
+    CHECK_STATUS(audio_mode_aec_read, p_audio_mode->audio_microphone_speaker_loop_setting.aec)
+    CHECK_STATUS(audio_mode_sidetone_gain_read, p_audio_mode->audio_microphone_speaker_loop_setting.sidetone_gain)
+
+    return(AUDIO_OK);
+  }
+
+  /********************************************************************************/
+  /*                                                                              */
+  /*    Function Name:   audio_volume_get                                         */
+  /*                                                                              */
+  /*    Purpose:  This function fill the audio volume structure.                  */
+  /*                                                                              */
+  /*    Input Parameters:                                                         */
+  /*        Audio volume structure.                                               */
+  /*                                                                              */
+  /*    Output Parameters:                                                        */
+  /*        Status.                                                               */
+  /*                                                                              */
+  /*    Note:                                                                     */
+  /*        None.                                                                 */
+  /*                                                                              */
+  /*    Revision History:                                                         */
+  /*        None.                                                                 */
+  /*                                                                              */
+  /********************************************************************************/
+  T_AUDIO_RET audio_volume_get(T_AUDIO_SPEAKER_LEVEL *p_audio_volume)
+  {
+    CHECK_STATUS(audio_mode_speaker_volume_read, *p_audio_volume)
+
+    return(AUDIO_OK);
+  }
+
+  /********************************************************************************/
+  /*                                                                              */
+  /*    Function Name:   audio_mode_save_manager                                  */
+  /*                                                                              */
+  /*    Purpose:  This function manage the audio mode save services.              */
+  /*                                                                              */
+  /*    Input Parameters:                                                         */
+  /*        Audio message.                                                        */
+  /*                                                                              */
+  /*    Output Parameters:                                                        */
+  /*        None.                                                                 */
+  /*                                                                              */
+  /*    Note:                                                                     */
+  /*        None.                                                                 */
+  /*                                                                              */
+  /*    Revision History:                                                         */
+  /*        None.                                                                 */
+  /*                                                                              */
+  /********************************************************************************/
+  void audio_mode_save_manager (T_RV_HDR *p_message)
+  {
+    T_AUDIO_MODE *p_audio_mode;
+    T_AUDIO_SPEAKER_LEVEL audio_volume;
+    T_RVF_MB_STATUS       mb_status;
+
+    #ifdef _WINDOWS
+      INT8  *p_read, *p_write;
+      UINT8 i;
+    #endif
+    /* allocate the buffer for the current Audio mode */
+    mb_status = rvf_get_buf (p_audio_gbl_var->mb_internal,
+                             sizeof (T_AUDIO_MODE),
+                             (T_RVF_BUFFER **) (&p_audio_mode));
+    /* If insufficient resources, then report a memory error and abort.               */
+    if (mb_status == RVF_RED)
+    {
+      AUDIO_SEND_TRACE("AUDIO MODE SAVE: not enough memory to allocate the audio mode buffer", RV_TRACE_LEVEL_ERROR);
+      audio_mode_save_send_status (AUDIO_ERROR, ((T_AUDIO_MODE_SAVE_REQ *)p_message)->return_path);
+      return;
+    }
+
+    /* Fill the audio mode structure */
+    if ( (audio_mode_get(p_audio_mode)) == AUDIO_ERROR)
+    {
+      AUDIO_SEND_TRACE("AUDIO MODE SAVE: error in the the audio mode get function", RV_TRACE_LEVEL_ERROR);
+      /* free the audio mode buffer */
+      rvf_free_buf((T_RVF_BUFFER *)p_audio_mode);
+
+      #ifndef _WINDOWS
+        /* Close the files */
+        ffs_close(((T_AUDIO_MODE_SAVE_REQ *)p_message)->audio_ffs_fd);
+        ffs_close(((T_AUDIO_MODE_SAVE_REQ *)p_message)->audio_volume_ffs_fd);
+      #endif
+
+      /* send the status message */
+      audio_mode_save_send_status (AUDIO_ERROR, ((T_AUDIO_MODE_SAVE_REQ *)p_message)->return_path);
+      return;
+    }
+
+    #ifndef _WINDOWS
+      /* Save the audio mode structure to the FFS */
+      if ( (ffs_write (((T_AUDIO_MODE_SAVE_REQ *)p_message)->audio_ffs_fd,
+                      p_audio_mode,
+                      sizeof(T_AUDIO_MODE))) < EFFS_OK )
+      {
+        AUDIO_SEND_TRACE("AUDIO MODE SAVE: impossible to save the current audio mode", RV_TRACE_LEVEL_ERROR);
+
+        /* free the audio mode buffer */
+        rvf_free_buf((T_RVF_BUFFER *)p_audio_mode);
+
+        /* Close the files */
+        ffs_close(((T_AUDIO_MODE_SAVE_REQ *)p_message)->audio_ffs_fd);
+        ffs_close(((T_AUDIO_MODE_SAVE_REQ *)p_message)->audio_volume_ffs_fd);
+
+        /* send the status message */
+        audio_mode_save_send_status (AUDIO_ERROR, ((T_AUDIO_MODE_SAVE_REQ *)p_message)->return_path);
+        return;
+      }
+
+      /* Close the file */
+      ffs_close(((T_AUDIO_MODE_SAVE_REQ *)p_message)->audio_ffs_fd);
+    #else
+      #if ((AUDIO_REGR == SW_COMPILED) || (AUDIO_MISC == SW_COMPILED))
+        p_read = (INT8 *)(p_audio_mode);
+        p_write = (INT8 *)(&(p_audio_test->audio_mode_2));
+
+        for (i=0; i<sizeof(T_AUDIO_MODE); i++)
+        {
+          *p_write++ = *p_read++;
+        }
+      #endif
+    #endif
+
+    /* free the audio mode buffer */
+    rvf_free_buf((T_RVF_BUFFER *)p_audio_mode);
+
+    /* Fill the audio volume structure */
+    if ( (audio_volume_get(&audio_volume)) == AUDIO_ERROR)
+    {
+      AUDIO_SEND_TRACE("AUDIO MODE SAVE: error in the the audio speaker volume get function", RV_TRACE_LEVEL_ERROR);
+      #ifndef _WINDOWS
+        /* Close the file */
+        ffs_close(((T_AUDIO_MODE_SAVE_REQ *)p_message)->audio_volume_ffs_fd);
+      #endif
+
+      /* send the status message */
+      audio_mode_save_send_status (AUDIO_ERROR, ((T_AUDIO_MODE_SAVE_REQ *)p_message)->return_path);
+      return;
+    }
+
+    #ifndef _WINDOWS
+      /* Save the audio speaker volume structure to the FFS */
+      if ( (ffs_write (((T_AUDIO_MODE_SAVE_REQ *)p_message)->audio_volume_ffs_fd,
+                      &audio_volume,
+                      sizeof(T_AUDIO_SPEAKER_LEVEL))) < EFFS_OK )
+      {
+        AUDIO_SEND_TRACE("AUDIO MODE SAVE: impossible to save the current speaker volume", RV_TRACE_LEVEL_ERROR);
+
+        /* Close the files */
+        ffs_close(((T_AUDIO_MODE_SAVE_REQ *)p_message)->audio_volume_ffs_fd);
+
+        /* send the status message */
+        audio_mode_save_send_status (AUDIO_ERROR, ((T_AUDIO_MODE_SAVE_REQ *)p_message)->return_path);
+        return;
+      }
+
+      /* Close the file */
+      ffs_close(((T_AUDIO_MODE_SAVE_REQ *)p_message)->audio_volume_ffs_fd);
+    #else
+      #if ((AUDIO_REGR == SW_COMPILED) || (AUDIO_MISC == SW_COMPILED))
+        p_audio_test->speaker_volume_2.audio_speaker_level = audio_volume.audio_speaker_level;
+      #endif
+    #endif
+
+    /* send the status message */
+    audio_mode_save_send_status (AUDIO_OK, ((T_AUDIO_MODE_SAVE_REQ *)p_message)->return_path);
+  }
+#endif /* RVM_AUDIO_MAIN_SWE */