FreeCalypso > hg > ueda-linux
view ueda/doc/prelayout.txt @ 93:447e187ee6fd
ifctf-part-lib/footprints/TLV700xxDDC.fp: created based on datasheet
author | Mychaela Falconia <falcon@freecalypso.org> |
---|---|
date | Sun, 16 Dec 2018 00:14:30 +0000 |
parents | cd92449fdb51 |
children |
line wrap: on
line source
Pre-layout in uEDA If one implements the common division of labor in which the conceptual/schematic hardware design and the PCB layout are done by different people, in what form is the design passed from the original designer to the PCB layout contractor? The common input to the PCB layout step is the netlist. However, the netlist is actually not enough. The netlist specifies all interconnections among components in the design, but what about the components themselves? In what form is the list of components passed from design to layout? The answer depends on exactly how the division of labor is implemented. In some organisations the designer may specify standard components by value or device nomenclature and let the PCB layout person pick the footprints. Or the designer may specify the footprints verbally ("this resistor is an 0805, this tantalum cap is size C, this logic IC is SMT, that one is a DIP..."), but still leave it to the layout person to actually draw the footprints in the PCB layout package of his/her choice. However, if the hardware design is being done by a non-profit organisation like the International Free Computing Task Force (the application scenario for which uEDA is designed), it is often the case that the conceptual/schematic hardware designer is a volunteer whereas the PCB layout labor has to be hired for money. In this scenario it is advantageous to save cost by having the designer do as much pre-layout work as possible, including the scripted generation of all PCB land patterns, leaving only the actual layout (the placement of the supplied footprints on the PCB and trace routing) to the costly hired labor. An additional consideration is that in order to keep our designs strictly free and open source from start to finish, we don't want the layout to be done in some proprietary package and we insist instead that it be done with the free and open source PCB program (http://pcb.sourceforge.net/). Or more precisely, we insist on the PCB layout file format. These two considerations combine to suggest that we generate the PCB footprints for all components in the design in the PCB format and hand them to whoever we hire to do the layout. This is what is called pre-layout in uEDA. Whereas PCB layout is inherently a graphical/visual task and thus seriously incompatible with the world view of the uEDA author, the footprint generation for PCB happens to be very compatible with the UNIX culture-based text-based scripted flow embraced by uEDA. The PCB project's original footprint library is actually M4 code that generates footprints algorithmically on the fly! The pre-layout function of uEDA requires the use of the IFCTF part library. Among other things it contains a version of the M4 footprint library from PCB ported from GNU M4 to the original UNIX M4. The IFCTF part library is maintained in the IFCTF CVS repository and may be checked out with: $ cvs -d :pserver:anoncvs@ifctfvax.Harhan.ORG:/fs1/IFCTF-cvs co ifctf-part-lib uEDA expects it to be installed in /usr/local/eda/ifctf-part-lib The pre-layout function of uEDA works as follows: 1. Each component needs to have a footprint= attribute defined in the MCL. It works exactly like the footprint= attribute in gEDA with the gsch2pcb flow. 2. To generate the PCB footprints for your design, run the following pipeline: ueda-getfps | ueda-runm4 > elements.pcb ueda-getfps(1) reads the MCL and emits a set of M4 macro calls to generate all of the footprints, and ueda-runm4(1) runs m4(1) on the IFCTF part library. The output of the pipeline is a concatenated set of footprints for the board with the name field (refdes) filled in correctly in each. If the -h option is given to ueda-getfps, the concatenated set of footprints will be preceded by a blank PCB template (the same one provided by PCB itself when starting a new layout) and the resulting elements.pcb will be a valid layout PCB that can be loaded into PCB to start the layout job. Alternatively, ueda-cutelements(1) may be used to cut the concatenated output from ueda-getfps | ueda-runm4 into one file per element. It should be run in an empty directory and the files thus produced are named after the component reference designators. The uEDA footprint generation mechanism is designed so that the generation of all footprints at once concatenated into a single PCB file is native whereas producing single elements is secondary because the way PCB's M4 library is designed makes this approach much more efficient, especially when using the original UNIX M4 rather than GNU M4. File elements In addition to the M4-based original PCB footprint library which has been incorporated into the IFCTF part library, there are other popular footprint libraries which are simple collections of pregenerated elements, one per file. They are called file element libraries, and there is a very popular and very useful one maintained by John Luciani. uEDA supports file element libraries in addition to the main M4-based IFCTF part library, but the process always goes through M4. ueda-getfps(1) normally generates a make_footprint() M4 macro call for every component. This macro looks for the requested footprint in the M4 library and if none is found, invokes the ueda-instfileelem(1) utility to try to find it in the file element libraries and instantiate it from there. See the ueda-instfileelem(1) man page for how to locate the file element libraries. Some file element libraries (particularly John Luciani's) use footprint names which would confuse M4. To get around this problem, the footprint= attribute in the MCL may be specified as follows: footprint=file:Long-weird_footprint-name This syntax tells ueda-getfps(1) to generate a make_footprint_file() M4 macro call instead of make_footprint(). The former invokes ueda-instfileelem(1) immediately without trying to look in the M4 library first.