FreeCalypso > hg > fc-tourmaline
view src/cs/services/audio/audio_mode.c @ 287:3dee79757ae4
UI fw: load handheld audio mode on boot
We have now reached the point where use of audio mode config files
should be considered mandatory. In ACI usage we can tell users that
they need to perform an AT@AUL of some appropriate audio mode, but
in UI-enabled fw we really need to have the firmware load audio modes
on its own, so that correct audio config gets established when the
handset or development board runs on its own, without a connected host
computer.
Once have FC Venus with both main and headset audio channels and
headset plug insertion detection, our fw will need to automatically
load the handheld mode or the headset mode depending on the plug
insertion state. For now we load only the handheld mode, which has
been tuned for FC-HDS4 on FC Luna.
author | Mychaela Falconia <falcon@freecalypso.org> |
---|---|
date | Sat, 13 Nov 2021 03:20:57 +0000 |
parents | 4e78acac3d88 |
children |
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/****************************************************************************/ /* */ /* File Name: audio_mode.c */ /* */ /* Purpose: This file contains all the functions used for audio mode misc */ /* services. */ /* */ /* Version 0.1 */ /* */ /* Date Modification */ /* ------------------------------------------------------------------------*/ /* 14 Jan 2002 Create */ /* */ /* Author Francois Mazard */ /* */ /* (C) Copyright 2001 by Texas Instruments Incorporated, All Rights Reserved*/ /****************************************************************************/ #include "rv/rv_defined_swe.h" #ifdef RVM_AUDIO_MAIN_SWE #ifndef _WINDOWS #include "config/swconfig.cfg" #include "config/sys.cfg" #include "config/chipset.cfg" #endif #include "l1_confg.h" #include "rv/rv_general.h" #include "rvm/rvm_gen.h" #include "audio/audio_ffs_i.h" #include "audio/audio_api.h" #include "audio/audio_structs_i.h" #include "audio/audio_error_hdlr_i.h" #include "audio/audio_var_i.h" #include "audio/audio_messages_i.h" #include "audio/audio_macro_i.h" #include "rvf/rvf_target.h" #include "audio/audio_const_i.h" /* include the usefull L1 header */ #ifdef _WINDOWS #define BOOL_FLAG //#define CHAR_FLAG #endif #include "l1_types.h" #include "l1audio_const.h" #include "l1audio_cust.h" #include "l1audio_defty.h" #include "l1audio_msgty.h" #include "l1audio_signa.h" #if TESTMODE #include "l1tm_defty.h" #endif #if (L1_GTT == 1) #include "l1gtt_const.h" #include "l1gtt_defty.h" #endif #include "l1_const.h" #include "l1_defty.h" #include "l1_msgty.h" #include "l1_signa.h" #ifdef _WINDOWS #define L1_ASYNC_C #endif #include "l1_varex.h" /* external functions */ extern void audio_mode_full_access_write_send_status (T_AUDIO_RET status, T_RV_RETURN return_path); extern void audio_mode_load_send_status (T_AUDIO_RET status, T_RV_RETURN return_path); extern void audio_mode_save_send_status (T_AUDIO_RET status, T_RV_RETURN return_path); extern void audio_mode_speaker_volume_send_status (T_AUDIO_RET status, T_RV_RETURN return_path); /********************************************************************************/ /* */ /* Function Name: audio_mode_message_switch */ /* */ /* Purpose: This function manages the dispatching of the message usefull */ /* for audio mode services. */ /* */ /* Input Parameters: */ /* Audio message. */ /* */ /* Output Parameters: */ /* ID of the message receptor. */ /* */ /* Note: */ /* None. */ /* */ /* Revision History: */ /* None. */ /* */ /********************************************************************************/ UINT8 audio_mode_message_switch(T_RV_HDR *p_message) { switch(p_message->msg_id) { case AUDIO_MODE_LOAD_REQ : { if ( (p_audio_gbl_var->audio_mode_var.audio_mode_load_var.state != AUDIO_MODE_LOAD_IDLE) || (p_audio_gbl_var->audio_mode_var.full_access_write_var.state != AUDIO_MODE_FULL_WRITE_IDLE) ) { AUDIO_SEND_TRACE("AUDIO MODE LOAD: an entity already uses this service", RV_TRACE_LEVEL_ERROR); audio_mode_load_send_status (AUDIO_ERROR, ((T_AUDIO_MODE_LOAD_REQ *)p_message)->return_path); p_audio_gbl_var->message_processed = TRUE; return (AUDIO_MODE_NONE); } return(AUDIO_MODE_LOAD); break; } case AUDIO_MODE_SAVE_REQ : { if ( (p_audio_gbl_var->audio_mode_var.audio_mode_load_var.state != AUDIO_MODE_LOAD_IDLE) || (p_audio_gbl_var->audio_mode_var.full_access_write_var.state != AUDIO_MODE_FULL_WRITE_IDLE) ) { AUDIO_SEND_TRACE("AUDIO MODE SAVE: an entity currently changes the audio mode", RV_TRACE_LEVEL_ERROR); audio_mode_save_send_status (AUDIO_ERROR, ((T_AUDIO_MODE_SAVE_REQ *)p_message)->return_path); p_audio_gbl_var->message_processed = TRUE; return (AUDIO_MODE_NONE); } return(AUDIO_MODE_SAVE); break; } case AUDIO_MODE_WRITE_REQ : { if ( (p_audio_gbl_var->audio_mode_var.audio_mode_load_var.state != AUDIO_MODE_LOAD_IDLE) || (p_audio_gbl_var->audio_mode_var.full_access_write_var.state != AUDIO_MODE_FULL_WRITE_IDLE) ) { AUDIO_SEND_TRACE("AUDIO MODE FULL ACCESS WRITE: an entity currently changes the audio mode", RV_TRACE_LEVEL_ERROR); audio_mode_full_access_write_send_status (AUDIO_ERROR, ((T_AUDIO_MODE_FULL_ACCESS_WRITE_REQ *)p_message)->return_path); p_audio_gbl_var->message_processed = TRUE; return (AUDIO_MODE_NONE); } return(AUDIO_FULL_ACCESS_WRITE); break; } case OML1_START_DAI_TEST_CON : case OML1_STOP_DAI_TEST_CON : #if (AUDIO_MODE) case MMI_AUDIO_MODE_CON : #endif #if (FIR) case MMI_AUDIO_FIR_CON : #endif case MMI_AEC_CON : { if (p_audio_gbl_var->audio_mode_var.audio_mode_load_var.state != AUDIO_MODE_LOAD_IDLE) { return(AUDIO_MODE_LOAD); } else if (p_audio_gbl_var->audio_mode_var.full_access_write_var.state != AUDIO_MODE_FULL_WRITE_IDLE) { return(AUDIO_FULL_ACCESS_WRITE); } break; } case AUDIO_SPEAKER_VOLUME_REQ: { if ( (p_audio_gbl_var->audio_mode_var.audio_mode_load_var.state != AUDIO_MODE_LOAD_IDLE) || (p_audio_gbl_var->audio_mode_var.full_access_write_var.state != AUDIO_MODE_FULL_WRITE_IDLE) ) { AUDIO_SEND_TRACE("AUDIO MODE SPEAKER VOLUME: an entity currently changes the audio mode", RV_TRACE_LEVEL_ERROR); audio_mode_speaker_volume_send_status (AUDIO_ERROR, ((T_AUDIO_SPEAKER_VOLUME_REQ *)p_message)->return_path); p_audio_gbl_var->message_processed = TRUE; return (AUDIO_MODE_NONE); } return(AUDIO_SPEAKER_VOLUME); break; } } return (AUDIO_MODE_NONE); } #endif /*RVM_AUDIO_MAIN_SWE*/